Crusader Kings III

Crusader Kings III

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Muslim Enhancements
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257.468 MB
2020 年 9 月 27 日 下午 6:19
11 月 6 日 上午 5:52
296 项改动说明 ( 查看 )

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Muslim Enhancements

在 Ace 的 1 个合集中
Penguin Army World Domination (Historically Accurate)
18 件物品
描述
NOW COMPATIBLE WITH ALL UNDER HEAVEN & 1.18!

This mod aims to make playing in the Islamic World a much more well-rounded and historically immersive experience.

If you would like to support my efforts to maintain and add to this mod, please visit my patreon at: https://www.patreon.com/muslimenhancements

Totally compatible with RICE and Cultures Expanded! Just make sure to prioritize ME over CE and RICE over ME.

LOAD ORDER FOR CE, CFP & EPE COMPATIBILITY:
- Muslim Enhancements
- (CFP) Community Flavor Pack
- (EPE) Ethnicities/Portraits Expanded
- ME - EPE Compatch
- (CE) Culture Expanded
- CFP + EPE Compatch

EPE Compatch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3546414558
BAP Compatch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3404179577
IBL Compatch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2717728700

Working Languages: English, Russian, Chinese.
Chinese Translation 中文翻译 : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2532440896
Russian Translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2802198720

If you want to be involved, join my discord!: https://discord.gg/QgTq6SrKkt
You can follow the creator of the mod on instagram at: @asas_husain

A big thank you to our contributors on the discord:
iFrunx, Al Kutba, Nico, grandembassy, Butshikan, Emrysvaldr, TheGib770, May F, Dvariak.

Current Features (Too many to list completely):

BECOME A HAFIDH:
- Hire a Quranic expert and memorize the holy book with a new personal scheme to become a Hafidh!

MISSIONARY EXPANSION:
- As an adventurer, become a missionary through a new trait and decision that allows you to slowly grow your community and convert to convert counties (meant as an expansion to vanilla's missionary system, but allows you to still use the old system should you prefer it)

WARS TO WIN:
- Attempt one final intervention for Muslim Sicily as the Zirids and try to expel the Normans from the island. Fail, however, and you'll be forced to flee, with independent Taifas rising in your place.
- As the Seljuks, initiate an Anatolian conquest after conquering Armenia (Courtesy of grandembassy and Butshikan's Seljuk Anatolian Invasion)
- Cull the North African revolts of Sahib al-Himar, Ha-Mim, and Kadu Ibn Mu’arik
- The Italian reconquest of Bari can cause the emirate to be partitioned by the southern principalities to represent the war’s historical outcome (Can be disabled via a game rule or startup event)

BERBER TRIBES OF OLD:
Featuring 6 new inheritable traits that represent the Miknasa, Sanhaja, Masmuda, Kutama, Huwwara, and Zenata Berber lineages that many in-game characters and dynasties claim descent from.

SAYYID TRAIT ENHANCEMENT:
- Abbasids/Umayyads use a unique Qurashi trait as they were part of the tribe of Quraysh but not descendants of the Prophet
- Fatimids use a unique Ubaydi trait recognized only by Ismailis as they were not considered by other sects to be Sayyids (can be disabled via a game rule)

QOL CHANGES:
- A game rule that allows the conversion of all Maturidi/Muwalladi characters and counties for those unsatisfied with the Vanilla division of Sunnism
- The ability to bestow Islamic Honorifics or Laqabs upon yourself or your subjects from a list of 300+ nicknames (available only after 950 AD))
- Unique faith icons with Shia sects using Zulfiqar and Quranists using a Quran icon.
- New icons for Sayyid/Qurayshi traits.
- Clan government can now raid with a new Sa’ifa intent.
- Added new thematically appropriate loading screen art pieces.
- Countless localization changes to better fit Islam and the Islamic World.

OVER 40 NEW HISTORICAL BUILDINGS!

HISTORICITY:
- Hundreds of historical characters and title history fixes from all over the Muslim world in every start date
- Over a dozen new adventures both famous and obscure from Islamic history
- Added several new Muslim faiths, which include Karramism, Tayyibism, Salihism, and Nukkarism
- Added the Berber Islamo-Pagan faiths of the Barghawata, Ha-Mimism, and Kaduism, each with their own unique bloodline traits
- New doctrines for Ablution (Wudhu/Rishama) and Alcohol criminality as well as the ‘Theological Affiliation’ doctrine that allows for a more accurate sectarian hostility
- Added the Ibadi Imams (HoFs) with a unique Wahbi to differentiate the followers of the North African Rustamids from that of the Omani Imams, and comes with a decision to reunite the two communities
- Fixes for several Muslim tenets and holy sites, and an expansion of the Muslim religious name list
- Addition of new cultures such as Hadhrami and Maltese (available via decision and comes with unique name list) aswell as some that are shared with RICE (Siqilli, Himyarite, Mahri)
- Fixes and expansion of several cultural name lists
- A legend type for the Ziyadids of Yemen the Makhzumis of Shewa that allows them to legitimize themselves as part of the Quraysh clan
- and WAY MORE!

We are taking suggestions. Please leave your thoughts in the comments or join the discord. Thank you.
热门讨论 查看全部(2)
1
6 月 20 日 下午 8:53
4 script system errors caused by the mod make my game crash
DerMajor
1
2 月 11 日 上午 9:31
is it compatible ?
عقبة بن نافع
1,811 条留言
buraktekden12 11 月 16 日 上午 3:59 
Thanks for the update
tilarium 11 月 13 日 上午 9:53 
It's already been updated for 1.18. Stop spamming "update pls" across the workshop, read the comments, read the descriptions and actually check to see if a mod needs and update.
tah1rka 11 月 13 日 上午 9:14 
update pls
sokotofalcon 11 月 12 日 上午 11:31 
The title Grand Wali is quite redundant, you should simply call it Amir to make the distinction, the coronation event should be entirely reworked within the mod, call it "bay'ah" and have the event reflect the islamic way of allegiance oath. You could also try to represent the complex recognition of the caliph's spiritual authority by fully independent rulers. I mean, its not a for nothing that Yusuf ibn Tashfin, the ruler of the Almoravids was granted the title Amir al-Muslimin fil Maghrib by the then Abbasid caliph, which granted him incredible legitimacy. I love the mod but it seems like it doesn't live up to its potential.
sokotofalcon 11 月 12 日 上午 11:31 
Do you ever plan on doing an islamic specific government? the current tweaks of Admin made to fit with the Abbasids and Fatimids sort of work but its still very clunky, if you are not caliph, as a muslim independent ruler, you will have titles such as king and emperor instead of culture specific sultan or amir al-umara. Arab characters in admin realms appear just with their name instead of "name" ibn "father's name" like in clan.
DreadGrunt 11 月 6 日 下午 7:07 
Are there were any plans to make Ibn Nusayr an adventurer? He exists in game in 867 but is just a courtier in Basra. Would be super fun to be able to play as him and try to spread Alawism and take some land.
Andalus 11 月 5 日 下午 9:03 
Is there any chance to add potential Muslim special buildings to the Maritime SEA region?

Also, I was hoping to make Nusantara a Hegemony title as it is more fitting even though PDX made it an Empire title.

Will there be any events to reflect the spread of Islam in the Maritime SEA region mainly though trade? Or we RP as adventurer missionary merchants instead?
󠁳⁧⁧ ‡ 11 月 5 日 下午 6:45 
@Ace

My game recently started crashing with this error or variants of it being spammed in the error log.

[21:26:54][E][jomini_script_system.cpp:303]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/decisions/me_honorifics_decisions.txt line: 6805 (ME_choose_honorific_islamic_ad_dawlah:is_shown)

[21:26:36][E][jomini_script_system.cpp:303]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/decisions/me_honorifics_decisions.txt line: 8319 (ME_choose_honorific_islamic_al_mulk:is_shown)

Any ideas?
Tholphin 11 月 5 日 上午 5:06 
Hello, my save started to lag so much for 2 days. I am playing wih about 20 mods. Im thinking this mod could be causing that lag. Can you please send me the old version?
Darknight36 11 月 4 日 下午 7:35 
@Caloens2k1 It is pIanned, and I've aIready given ME permission to do so