Tabletop Simulator

Tabletop Simulator

评价数不足
Customizable Money Counter
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
15.667 KB
2020 年 9 月 26 日 下午 6:14
2020 年 9 月 26 日 下午 7:54
2 项改动说明 ( 查看 )

订阅以下载
Customizable Money Counter

描述
Automatic money counter!

This is based on a script by user Mark Nutt from his Outer Rim mod, heavily modified by me.

To use:
  1. Put this on any object which can be fully color tinted such as a Red Square Block. By default the size of the object determines size of the text. Then set your desired options: player color, the prefix and suffix you wish to use, and the decimal and delimiter settings.
  2. Position the object where you want the display to be.
  3. Make a Scripting Zone where you want to collect your currency.
  4. Save and reload your game (so the scripting zone stays!)
  5. Right click the scripting zone to copy its GUID to your clipboard and paste it into the script in the proper place.
  6. Make sure each money object's name follows the prefix and suffix you selected, as well as having its numerical value.
  7. Repeat for each player color you wish to have a counter.

  • It will read ANY objects in a particular Scripting Zone; if the object's name matches the prefix and/or suffix you set, it will add the value of the numbers found.
  • Objects must have their numerical value in the object name between the prefix and suffix,ex. '$400 Credits' where "$" is the prefix and " Credits" is the suffix.
  • You do not have to use both a prefix and a suffix, but using at least one is recommended.
  • You can use commas in your large numbers when naming money objects but it's not necessary.
  • It works on individual, scattered objects and objects in a stack or deck.
  • Right Clicking the button will make the object visible/invisible and show or partially hide the display for easier editing of the object itself. Left Click does nothing.
  • Use of commas and/or decimal places for the display is optional.
1 条留言
TrekScout 2020 年 9 月 29 日 下午 4:14 
I am a little distracted with a houseful of fire evacuees but I'll look at this soon. Thanks!