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For which map? The Rock? Both? I can add thimble reed seeds as a "balanced" version. The entire design intention for the map, as I assume by the developers, was to force the player to use space and the natural progression system to get the necessary resources (including atmo suits), I can release another version of the map but I wont be touching the default version as it seems to be working as intended. As you already stated, you can potentially get thimble reed seeds from the teleporter. It's extremely hard, but definitely not impossible to get the resources you need.
The way that the world generator is designed, you can't really have it set so that only one single biome is generated. I can make it so there's a decent chance that they will spawn in say, lets say an oil biome, and that will probably be good enough.
However for a difficult yet well-rounded gameplay some tidepool with a geyser might be the best.
Access to saltwater, some chlorine and Pokeshells so you dont have to rely on hatch eggs to make steel after breaking into the oil biome.
There is however one big issue:
Currently, unless you get Thimble or Dreckos from the Pod,
Its impossible to make suits. Which is a problem. Especialy with the amount of space and magma on this map.
Is it possible to tweak the map generation so that only a single batch of a biom is generated?
Its kinda weird mainly because Void looks really ♥♥♥♥. Normal space might be better.
Otoh its quite fitting for this map, having to bring in resources from "outside".
What is somewhat irritating is the lack of biom diversity. All sandstone and ice is a bit dull.
As a sidenote; for something that wants to be a barren rock food is the least problematic of all the nessecities.
Between early Vole ranching and ludicrous numbers of sleat wheat there is an insane amount
of calories readily available.