XCOM 2
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[WOTC] R.A.G.E. Armor Tech Fix
   
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128.849 KB
2020 年 9 月 22 日 上午 6:30
2020 年 9 月 22 日 上午 10:32
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[WOTC] R.A.G.E. Armor Tech Fix

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A simple fix to a minor bug: R.A.G.E. Armor Tech category is set to Plated when it should be Powered. This mod simply changes it to Powered.

This is useful if you have mods that add/alter effects based on the Armor Tech category. A few examples would be:

Some of these mods already include the fix but I decided to upload this stand-alone version as I think bug fixes should be separated from new features.
7 条留言
Freelancer MAD DOg 2021 年 12 月 4 日 下午 5:55 
Nicely done !is very helpful
RustyDios 2020 年 10 月 31 日 下午 5:08 
I just noticed the most notable example of the bug 'breaking things' in the base game is equipping a heavy weapon that is suppose to change the launcher model depending on tech category.

Well done, thanks for fixing the bug :)
TeslaRage 2020 年 9 月 22 日 下午 6:07 
Thank you sir.
Hotl3looded  [作者] 2020 年 9 月 22 日 下午 6:06 
@TeslaRage yes. you can enable/disable the mod whenever you want.
TeslaRage 2020 年 9 月 22 日 下午 4:42 
I take it this is safe for mid campaign, right?
Iridar 2020 年 9 月 22 日 上午 10:02 
Included this into the Core Collection. Thanks for your contribution. Never knew this was a thing.
Valvatorez(Cox Cable = awful ISP 2020 年 9 月 22 日 上午 9:58 
Didn't even realize that bug even existed.