Left 4 Dead 2

Left 4 Dead 2

118 个评价
Unreal 1 Rifle
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Game Content: Models
文件大小
发表于
1.197 MB
2020 年 9 月 20 日 上午 1:24
1 项改动说明 ( 查看 )

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Unreal 1 Rifle

描述
Features:
  • Original sounds and models from original unpatched game
  • Hybrid of original converted per-vertex anims and stock Valve anims
  • View arms
  • Attachments
  • All animations implemented
  • Reskins support

Replaces Hunting Rifle.

Credits:
Models, Sounds, Textures, Deploy, Fire animations - Epic Games
Rest animations - Valve
Port, Conversions, UV edits, Animations convert - xdshot

Notes:
  • Based off source content from original v200 release, newer releases never surfaced as I know.
  • This means, all pews are not from Unreal Gold
  • Yes, original animations were per-vertex and were made as skeletal based
  • What was intended as scope acts as flashlight and laser sight
  • Took more than year to finalize gimme back my time!
20 条留言
Th3TopMuglet 2022 年 10 月 10 日 下午 12:30 
skaarj approved
Xada 2021 年 3 月 23 日 上午 3:09 
Absolutely love this thing, but any chance for a AWP or even Scout variant?
Shiek Yerbouti 2020 年 9 月 26 日 上午 4:48 
Those were the days fellas.
I'm the walrus 2020 年 9 月 24 日 下午 8:14 
its always nice to see unreal fans
Mat and DJ Suki 2020 年 9 月 22 日 上午 11:33 
just like the old days
Alex_D #NoWar 2020 年 9 月 21 日 上午 6:05 
Oh, so it's "Mod-a-Mod compatible". It's perfect in every way.
xdshot  [作者] 2020 年 9 月 21 日 上午 5:48 
bayonet material ofc
xdshot  [作者] 2020 年 9 月 21 日 上午 5:48 
I set the material as $no_draw 1. Just put new material in reskins
Alex_D #NoWar 2020 年 9 月 20 日 下午 2:41 
Alternatively, you can flip the normals of the spikes on the mesh itself.
Alex_D #NoWar 2020 年 9 月 20 日 下午 2:40 
They are rendered on one side, which is the wrong side.

If you go through the weird InterpolationPoint path in ExtremeEnd, the viewmodel will rotate and you can see the spikes on the other side.