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The way he's got it set up is perfect for realism and game balance. I'll give you an example: Phoenix, Arizona. It's in the middle of a desert that is fffing hot for 6 months of the year. I literally had the sole of my sneakers come off when I walked the streets for an hour. Phoenix was basically tiny until the 1950s, then technology made it liveable and enough culture made it attractive. For the last 20 years it has been the fastest growing city in America and is now the 5th largest. His mod reflects all this perfectly. Los Angeles is a similar story and its growth was only possible by The Movie Industry from the 1920s onward, the port & wartime boom from the 40s, and technology that brought water from as far as Colorado. Most cities west of the Mississippi River were relatively small until the 20th Century. His modifiers are spot on by era I think.
@ Storm
As he says in the final line of the description: "Tested only on GS so it might not work if you have no GS DLC."
I dont have gathering storm do prolly that.
Only, I don't have GS yet, so will test it.
When I started the mod development I was going to add the bonus culture and science but removed it later because it supports a city spamming strategy. This logic also applies to the food bonus (only +2 food on most of the game eras) and this is why the +1 amenity bonus added so late too. Consider that bonus food allows the city to grow little faster giving you science and culture from pops rather than direct +1 yield from city tile.