Company of Heroes 2

Company of Heroes 2

33 个评价
(2 - 8) Driebergen-Zeist
   
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Item Type: map
Maps: 4v4
标签: MP
文件大小
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更新日期
32.602 MB
2020 年 9 月 17 日 下午 3:56
2021 年 1 月 28 日 下午 1:51
5 项改动说明 ( 查看 )

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(2 - 8) Driebergen-Zeist

描述
Axis have broken trough the Grebbe Line.
Conquer or liberate the area of Zeist, Driebergen, Bunnik, Odijk

Scale is about 6:1
could use some more polish, gameplay feedback welcome.
13 条留言
mrdandmanz 2020 年 10 月 24 日 下午 3:40 
I love the changes, BEST MAP EVER!!!!
zahndy  [作者] 2020 年 10 月 16 日 下午 2:24 
This is to compensate for the closer spawn points of the other side so the overall distance to the points of interest remains the same and neither side gets early advantage.
you could also play from the other side.
mrdandmanz 2020 年 10 月 16 日 下午 12:45 
The German troops and tanks spawn right at the base I destroy one they just keep popping up. They use to come off map like mine. And my reinforcements have to come all the way from my base. Huge disadvantage
zahndy  [作者] 2020 年 10 月 13 日 下午 12:41 
Should be fixed now.
mrdandmanz 2020 年 10 月 13 日 上午 10:51 
With the off map entry point the way it is now help takes a really long time to get there
zahndy  [作者] 2020 年 10 月 13 日 上午 4:05 
Maybe if you were more clear and provided actual constructive feedback, i could do something with it. i now have to guess that one of the right bases is outside of the soft map edge (which is invisible in the editor btw).
its not impossible to overlook something after 5-6 hours of placing and moving crap.
Also try to respond in a single comment, instead of a post per line.
mrdandmanz 2020 年 10 月 7 日 上午 11:08 
It needs closer off map entry points. Also when my base is at the bottom of the map my tanks entry should be where the others are coming from. I've gone from averaging 3 hrs to 4:15 min. These changes would help reduce that time.
mrdandmanz 2020 年 10 月 7 日 上午 10:51 
Cool, this map is quite detailed some foliage you can go under, through, some you can't. At a 1k pop cap you have to be up for the task.
zahndy  [作者] 2020 年 9 月 27 日 上午 3:13 
Its modeled after a area of 6000m x 6000m of a actual 1940 map, the game map is 1000m x 1000m but the soft map edge subtracts about 32m from all sides, so it isnt actually 6 to 1 ratio.
mrdandmanz 2020 年 9 月 26 日 上午 11:59 
What do you mean scale 6:1?