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报告翻译问题










So, on line 28 of data/scripts/entity/detectrespawningasteroids.lua you can put "false" at the end of the addShipProblem arguments, like so:
addShipProblem("respawning asteroids", Entity().id, "Asteroids respawn in this Sector"%_t, "data/textures/icons/diamond.png", ColorRGB(1.0, 1.0, 1.0), false)
I've done this locally and tested it and it seems to work fine!
If nothing else, wouldn't it be possible to make a version that - on first entering a system with respawning asteroids - only displays the pulsing icon for around 60 seconds or so before making the icon disappear?
Actually, instead of displaying a pulsing icon, I'd much prefer a version that merely sent a chat log message or gave a brief pop-up message whenever the player first enters a system with respawning asteroids.