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I look forward to seeing your take on Ys. I mostly use my Double Triangle interchange -- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2056199123 -- which I think has a certain elegance to it, but it isn't particularly exciting or pretty.
You're right about pretty much everything. With a roundabout interchange it's essential to use TMPE,and even then you're going to be limited because there's only so many vehicles you can get on and off the roundabout. I do have a few more interchanges in my pipeline, based more on the Y branching idea, that was my last roundabout-based one... I think.
One more thing, I just read your Optimal Square Grid guide (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2035626231) . I'm a big fan of city grids and that was just an excellent read
(Not that I'd personally use it, since I don't think there's ever a good reason to have 6 highways run join like this, and even with TMPE I don't find roundabout-based interchanges have good enough throughput to be used for system interchanges. I think for this I'd just put a Y in the middle, then a Y on each branch of it, with a bit of merging space, rather than fight with the merging on the roundabout.)