安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Thanks for the info man, I just got paid so looking forward to dig into the game and figure out how to go about it :D Much appreciated
In any case, the relevant data is in "data.pack/db/campaign_initial_loyalty_distribution_tables" . The fix is to change every value in the "loyalty" column to 5, which will cause every lord to spawn with a completely neutral loyalty value.
Alternatively, changing to 10 instead of 5 might allow people to get the high loyalty rewards, but I haven't tested yet; it could either be OP or broken. Changing it to 5 seems the closest we'll get to making the game pretend the loyalty system doesn't exist.
It's worth noting this change applies to -all- loyalty factions indiscriminately. Not too bad, however - it should just make their lords spawn with 5 loyalty, and then continue as normal from there.
Sadly the game isn't within my budget for this month, or possibly next too, but once I get my hands on it, if someone haven't made a similar mod, I'll look into it ^^