Cities: Skylines

Cities: Skylines

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Asphalt Road Skin [DECAL]
   
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Assets: Road, Park Area
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5.886 MB
2020 年 9 月 10 日 上午 2:37
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Asphalt Road Skin [DECAL]

描述
DECAL SKIN RAOD ASPHALT [Obsolete]
Pack of 7 no conforming to terrain Skin Roads Network.


I have recast these skins into a new set of networks. For this reason, I recommend that you unsubscribe from these and subscribe to my new RSKL RAOD SKIN LINES.



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Terrain conforming version of my SKIN RAOD ASPHALT. I share the same pack of seven no conforming to terrain road skins but like decals. All skins (previous and news) use the same Diffuse, Normal, Road and Specular maps.




Highly recommended MOD,s:

- More Beautification or Find It!
- Prop & Treee Anarchy
- Prop Precision
- Move It!
- Prop Snapping




If you like my assets, please, support me:
[www.paypal.me]
6 条留言
NOiZE 2020 年 10 月 15 日 上午 5:22 
Hi PelusoNN, good stuff man, would it als be possible to make these kind of things as actual decals?
ManuRamos  [作者] 2020 年 9 月 16 日 上午 3:17 
Hopefully a solution will come soon, although I think it complicated
Vonsire 2020 年 9 月 16 日 上午 1:58 
Hope It will be possible soon with upcoming updates. I'm just looking forward to create custom intersections on a slope where you could use your asphalt decal network and conforming grass network. It would just make life easier instead of flipping grass squares in Procedural Objects which is currently a very irritating and difficult method of conforming them to a terrain.
ManuRamos  [作者] 2020 年 9 月 16 日 上午 1:29 
Vonsire: I didn't remember, but to do what you ask me, you have to apply a layer of transparency to its texture. But it only works with applying a "bridge" shader to the mesh. Therefore, it is currently impossible (I think) to create a network terrain conforming with a Vanilla grass texture.
ManuRamos  [作者] 2020 年 9 月 15 日 上午 9:18 
At the moment I don't plan to do any of that. You can try Ploppable Asphalt, or my article "Vanilla Step" in which I include a grass network although this is not terrain conforming. But it is a good idea for the not too distant future.
Vonsire 2020 年 9 月 14 日 下午 3:48 
Amazing! I have already used some of these nodes to remove awful ruggedness on roads. The nicest feature of this asset is that you can place decals on it with no obstacle even though it is a decale itself. Could you also make the same grass version of this asset? It would be useful to hide some distortions of a terrain.