Crusader Kings III

Crusader Kings III

188 个评价
Historical Accuracy
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
9.721 MB
2020 年 9 月 8 日 下午 1:19
12 月 11 日 下午 2:13
229 项改动说明 ( 查看 )

订阅以下载
Historical Accuracy

在 AquilaESP 的 1 个合集中
Recommended mods
5 件物品
描述
Introduction
This mod makes the game more historically correct by changing cultural traditions, coats of arms, unit models and illustrations of both men-at-arms regiments and buildings. Warfare has been improved by decreasing the distance at which armies retreat, so they no longer travel hundreds of miles until you can give them new orders. In addition, the levies take longer to get from their residences to the meeting point.

Regarding AI (Artificial Intelligence), it has a more realistic behavior regarding betrothal and marriage. Besides, Fertility parameters have been redone to make them more realistic.


Artificial intelligence
AI will search for betrothal from 12 years instead of 20.
AI betrothals and marry their children with others of similar age.
Marriage desperation age kept at 25 years.


Cultures
The units in this section refer to army models, not the available men-at-arms regiments.

Brythonic
All have Northern units.

Egyptian
Ancient Egyptian: removed Byzantine clothing.

Frankish
French: removed hereditary hierarchy tradition.

Goidelic
All have Northern units.

Hellenic
Macedonian: added formation fighting tradition.

Iberian
Aragonese: removed Visigothic codes tradition. Added chivalry tradition.
Basque: change ethos for stoic and buildings for Mediterranean. Added isolationist tradition.
Catalan: removed Visigothic codes tradition. Added swords for hire tradition.

Latin
Cisalpine: added city keepers and parochialism traditions.
Italian: removed formation fighting tradition. Added city keepers, maritime mercantilism and parochialism traditions.
Roman: removed Byzantine clothing. Change units for Western. Removed Roman (Oriental) legacy tradition. Added city keepers tradition.

West Germanic
All, except English: have Northern units.
Scottish: removed city keepers and hereditary hierarchy traditions. Added highland warriors tradition.


Fertility
Females will be considered old enough for the infertile modifier changed from 35 years to 45.
The fertile period of females has been changed from 18-45 years to 12-45.
The parameters that determine pregnancy have been changed to make it more realistic.


Illustrations
Holdings
Castle: Western
Christian temple: Generic and Iberian

Knights
Knights have cavalry illustrations instead of infantry.
Asia
Byzantine
Generic
Iberian
Iranian
Japanese
Muslim
Norse (infantry illustration)

Men-at-arms
Jomsviking Pirates
Varagian Veterans


Interactions
Designate a Shieldmaiden
Doesn't require her to be a close family member, but she must be recruited in your court.
Requires that she have a prowess of 9 instead of 12.


Inventory
Artifact inmminent claim threshold changed from 5 years to 50.


Legends
Legend duration until deletion changed from 100 to 300 years.


Lifestyle
Focus adult cooldwon changed from 60 months to 12.


Struggles
Days before the new phase starts once the threshold is reached changed from 90 to 14.
Points given to the default phase every year kept at 0.
Points need to be accumulated in order to trigger the transition to a new phase changed from 1000 to 300.


War
Armies
When recruiting levies, the speed at which they travel from their residences to the rally point has been reduced, so their mobilization aren't almost immediate as in the default game.

During a battle, the player can withdraw his army whenever he wants, without having to wait two weeks as in the default game.

The shattered retreat is more realistic because the armies regroup in a nearby county and don't travel hundreds of kilometers until they regroup. In addition, it's now easier to chase armies and fight around the dispute zone.

Army quality
Tier 1 quality for 1 army pip.
Tier 2 quality for 2 army pip (in the base game is for 3 army pip too).
Tier 3 quality for 3 and 4 army pip.

Unit models
Iberian Christian: army tier 3 animations fixed.
Norse: army tier 2 has big round shield instead of medium round shield.
Northern: army tier 3 has big round shield instead of big kite shield. Navy has Drakkar instead of western ship.


Coats of arms
Characters without title now have wood brown coat of arms instead of a broken shield.

Empires
Arabia
Britannia
Caspian-Pontic Steppe
Germany
Hispania
Hispania (Islamic)
Holy Roman
Italy
North Sea
Outremer
Rome
Russia
Scandinavia
Scandinavia (Norse)
Slavia
West Slavia

Kingdoms & Republics
Andalusia
Aragon
Armenia
Badajoz
Bavaria
Bjarmaland
Burgundy
Caspian Steppe
Castille and Leon
Cornwall
Denmark (Norse)
East Francia / Germany
Egypt
England (France claim)
Epirus
Great Moravia
Hellas
Italy
Leon
Livonia
Lotharingia
Navarra
Norway (Norse)
Novgorod
Papal State
Persia
Pomerania
Pontic Steppe
Pontus
Romagna
Ruthenia
Sapmi
Sardinia
Sicily
Sweden
Sweden (Norse)
Syria
Toledo
Valencia
Venice
Wales
White Rus
Yemen

Duchies
Algarve
Ancona
Antioch
Badajoz
Barcelona
Bohemia
Brittany
Castilla
Coimbra
Cordoba
Cornwall
Courland
Deheubarth
Edessa
Gloucester
Granada
Gwynedd
Holy Sepulchre
Lancaster
Latgalians
Lebanon
Leinster
Livonia
Lombardia
Mallorca
Masuria
Munster
Navarra
Nordmark
Norfolk
Novgorod
Ostmark
Oultrejourdain
Palestine
Piedmonte
Pisa
Pomerania
Pomerelia
Powys
Provence
Ragusa
Romagna
Samogitia
Savoie
Sevilla
Somerset
Toledo
Toscana
Valencia
Venice
Viscaya
York
York (Norman)
York (Norse)

Counties
Acre
Agriento
Albarracin
Almeria
Alto Aragon
Avila
Asturias de Santillana
Attica
Badajoz
Barcelona
Beirut
Boleslav
Bordeaux
Braganza
Brno
Caceres
Cadiz
Caslav
Cerdaña
Coimbra
Cordoba
Cornwall
Cuellar
Devon
Doudleby
Epeiros
Genoa
Ghazza
Granada
Hradec
Jaffa
Jerusalem
Jihlava
Lancashire
Litomerice
Lombardia
Madrid
Mallorca
Montaigu
Najera
Navarra
Olmedo
Olomouc
Pavia
Pechenegs
Pembrokeshire
Pisa
Plzen
Praha
Prerov
Ragusa
Rennes
Salamanca
Santiago
Sevilla
Siracusa
Soria
Tiberias
Tudela
Valencia
Valladolid
Venezia
Viscaya
Zamora
Zatec

Baronies
Antartus
Ar-Ramla
Ascalon
Baniyas
Cesarea
Hebron
Idanha
Nablus
Obidos
Roses
Saida
Toro
Tyre

Dynasties
Ababadid
Aftasid
Amirid
Angelos
Ayyubid (Kurdish)
Ayyubid (Maghrebi)
Barcelona
Godwin
Gorm
Haesteining
Haro
Hudid
Hvitserk
Ivaring
Jahwarid
Jimena
Jizrunid
Karling
Komnenos
Komneos Ducas
Knytling
Küräid
Oskyldr
Osorio
Makedon
Munsö
Navarra
Palailogos
Poitiers-Antioch
Premyslid
Razinid
Rennes
Salian
Sigurdr
Tahirid
Ubbing
Vivar
Wessex
Zirid

Holy Orders
Christians (Generic)
Knights Hospitaller
Knights of Santiago
Knights Templar
Order of Alcantara
Order of Calatrava
Teutonic Order

Mercenary Companies
Bull Company
Compagnia della Rosa
Compagnia della Stella
Compagnia di San Giorgio
Company of the Brabancon Wolf
Frenchs
Ghilman
Gran Companyia Catalana
Great Company
Hengist Retinue
Horsas Band
Nafarroako Konpainia
Mamluks
Thinglith
Wake’s Guard
White Company
Woad Raiders
70 条留言
Ellie Williams 11 月 16 日 上午 12:33 
这个好
༒乂MΛƬIΛƧ乂༒ 10 月 29 日 下午 1:13 
Gracias por actualizar el mod compañero.
AquilaESP  [作者] 8 月 25 日 上午 4:57 
@daftwars: Hello, mod compatibility is very difficult in Paradox games. It's probably because the files for those cultures are also modified in the rest of the mods, which is why it causes problems.

Try changing the loading order of the mods. For this, in the list of mods in the launcher, try putting this mod in the last position, and if it still fails, try putting it in the first position.
daftwars 8 月 25 日 上午 3:25 
I really love this mod, but i have to report a problem, dont know why characters of Irish and Gaelic culture are wearing nightgowns by default, when i play with other mods. Without this mode all work perfectly.
AquilaESP  [作者] 7 月 14 日 下午 10:43 
@Who_ci: Los mods suelen tener muchos problemas de compatibilidad entre ellos, yo te recomiendo que solo tengas uno activo a la vez.
Who_ci 7 月 14 日 上午 1:52 
Vale, Aquila. Soy más o menos nuevo con el tema mods en CK3. ¿Qué mods me recomiendas mezclar con el tuyo?

Busco algo que complemente el juego hacia el tema histórico y con nuevas mecánicas o cosas que se echan en falta del CK2

Gracias :MPShield:
AquilaESP  [作者] 7 月 13 日 下午 10:46 
@Who_ci: I didn't change the Mozarabic religion to culture, because many files had to be modified and it was difficult to keep them updated. Regarding Aragon, I have changed the coat of arms and cultural traditions.
Who_ci 7 月 12 日 上午 3:08 
Does this mod add Mozarabe as culture or modify Aragon titles?
Thanks you!
AquilaESP  [作者] 6 月 14 日 下午 1:57 
@KingRedfern: You're right, I just updated the mod to remove it. I hadn't realized the Normans now have a new tradition. Thanks for letting me know.
KingRedfern 6 月 14 日 上午 10:46 
Can I ask why give the Normans the Swords for Hire tradition? I thought they had their own special version called Audacious Cadets or something like that which is essentially an upgraded version of Swords for Hire.