Sid Meier's Civilization VI

Sid Meier's Civilization VI

357 个评价
[GS] A Mountain Is Fine Too
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Type: Mod
Mod: Gameplay
文件大小
发表于
更新日期
51.974 MB
2020 年 9 月 4 日 上午 4:30
2020 年 11 月 9 日 上午 9:11
8 项改动说明 ( 查看 )
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[GS] A Mountain Is Fine Too

在 Zur13 的 1 个合集中
Zur13 Gameplay Mods
8 件物品
描述
Mountain overhaul mod. You'll love the new mountain tiles! Allows to work and build improvements on mountain tiles. Adds new mountain features and allows resources to spawn on mountain tiles. Mountain tiles remain impassable but city pops can work on them.

Gathering Storm required! Compatible with New Frontier 2020 and other DLCs.



Brief description
  • City pops can work on mountain tiles.
  • New improvements for mountain tiles: Mountain Mine, Mountain Hamlet, and Anchorite Hovel.
  • New improvement for volcano tile: Volcanothermal plant.
  • Allows some strategic, luxury and bonus resources to spawn on mountain tiles.
  • Added a new gold resource for mountain tiles and hill tiles.
  • New features could be generated on mountain tiles: Mountain Streams and Bleak.
  • New Encampment district buildings can be built on mountains: Mountain Training Range and Mountain Water Obstacle Training Range.
  • New Pantheon belief: Mistress Of The Copper Mountain.

Base Terrain Yields
  • Grass Mountain: +1 Food and +1 Production
  • Plains Mountain: +1 Production
  • Desert Mountain: +1 Production
  • Tundra Mountain: +1 Production
  • Snow Mountain: no yields

New Mountain Tile Features
  • Mountain Stream: +1 Food and +1 Production. Provides fresh water to the adjacent tiles.
  • Bleak: +1 Faith, -1 Food, -1 Production

Improvements
  • Mountain Mine. +1 Production and some techonologies provide up to +4 Production in late game. Could be built on mountain tile, provides strategic or luxury resource from that tile. Gives bonus production to adjacent Industrial Zone district (+1 Production for each 2 adjacent mountain mines). Requires Mining tech and State Workforce civic.

  • Mountain Hamlet. +1 Culture and +0.5 Housing and +3% Growth rate to the nearest city (growth rate bonuses from the several hamlets are added). Provides +1 Food extra if built on bonus resource that already provides food (Sheeps for example). Could be built on mountain tiles.

  • Anchorite Hovel. Makes tile non-workable. Could be built using the Anchorite unit (it is a new religious unit with only one function to built the hovel) on Bleak mountain tiles. Provides 5% faith purchase cost discount in the nearest city (discounts from several hovels are added). Missionaries and Apostles bought in the nearest city receive +1 Sight range and +1 Movement on friendly territory. Anchorite unit requires Holy Site for purchase.

  • Volcanothermal Plant. +2 Production and +2 Science and +4 energy from geothermal source (similar to Geothermal Plant). Could be built on Volcano tile. Requires Future Era tech: Smart Materials.

Encampment District Buildings
  • Mountain Training Range. Can be built on mountain tile adjacent to the Encampment district. Recon, melee, ranged, light cavalry, ranged cavalry and anti-cavalry, units trained in this city receive +10 Combat Strength when fighting adjacent to the mountain and faster Movement on Hill terrain. But in exchange for slower military unit production in this city (for unit classes which receive bonuses).

  • Mountain Water Obstacle Training Range. Can be built on mountain tile with Mountain Streams feature adjacent to the Encampment district. Recon, melee, ranged, light cavalry, ranged cavalry and anti-cavalry, units trained in this city receive +15 HP per turn when adjacent to Mountain stream and could ignore enemy ZOC when adjacent to the river and also could cross the rivers faster. But in exchange for slower military unit production in this city (for unit classes which receive bonuses).

Pantheon belief changes
  • New: Mistress Of The Copper Mountain. . +1 Production from improved copper resource and +1 Culture from Mountain Hamlets adjacent to strategic resources.

  • Changed: Religious Idols. Also affect mountain mines.

  • Changed: God Of The Open Sky. Also affects mountain hamlets with sheeps.

  • God Of Craftsmen. Also affects mountain mines over strategic resources.

Other information

Other information you can find in discussions
热门讨论 查看全部(3)
1
9 月 18 日 下午 10:03
Can't mine mountains
bmitzel2
2
2022 年 4 月 26 日 上午 3:28
Gold Resource
CowTank
119 条留言
圣魔虚像 9 月 18 日 下午 10:02 
之前游玩时是正常的,最近不知道为什么我无法改良山脉,人口可以上山有资源有产出,但是改良不了
phenyxasher 3 月 19 日 下午 12:23 
it would sure be nice if the modder would release the mod for updating by another. Of course since the last update was before covid they may not be around anymore.
chibikko 2 月 25 日 下午 4:31 
just fyi for anyone trying to use this mod in 2025, the anchorites break missionaries. they cant build anything or convert cities, even your own. basically, the mod is broken completely now.
DaniAngione 2024 年 10 月 16 日 下午 3:53 
I'd love to see this mod updated, it looks so fun :(
phenyxasher 2024 年 6 月 19 日 下午 8:12 
One thing to keep in mind is that your units cannot move onto mountain tiles but the AI can. It will also create cities on mountain tiles and the only way to capture them is to use a map editor that will allow you to change the tile type. otherwise it works really well. I would use it with " More Build areas for wonders. "
storyes3241 2024 年 6 月 18 日 下午 1:44 
does this mod work
H.Humpel 2023 年 10 月 8 日 上午 5:43 
Hi Zur13,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
MarsEco 2023 年 7 月 22 日 下午 6:13 
Shame this mod is outdated, would have loved to have used a mod like this. I really hope in Civ7 they have some bonus/lux/strat resources and overall just yields (less like Tundra) from Mountains with little features like streams. It would also be cool to see like Sandbar in Coastal tiles next to flat land, like how the hills next to Coastal tiles have Cliffs, maybe even Crag Islets next to in the Coastal tile, that could slow boat speeds,even sandbars too, like the Kelp & Reefs in Sukritact's Ocean's MOD. They could even make some impassible (in early game at least) canyon river features on tiles borders. Then we could get a Grand Canyon Natural Wonder, like Cliffs of Dover, and impassible features in mountains like Glacial Mountain or High Peaks that you can't traverse between, but then others you can that are valleys (think Switzerland) that provide extra Mountain Food yields that could spawn Sheep or Goats as a resource.
SciMiTarZ 2023 年 6 月 16 日 上午 12:59 
This needs an update particularly to address the issues highlighted in the comments below
Madisonian 2022 年 10 月 28 日 下午 2:35 
@Gilgamesh For Machu Picchu compatibility, you can add this code to your files:
<Building_ValidFeatures>
<Row BuildingType="BUILDING_MACHU_PICCHU" FeatureType="FEATURE_AMIFT_MOUNTAIN_STREAMS"/>
<Row BuildingType="BUILDING_MACHU_PICCHU" FeatureType="FEATURE_AMIFT_BLEAK"/>
</Building_ValidFeatures>