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Unfortunately, the AI doesn't seem to be able to handle it at all. I've played about three games now using it, and every time the AI succumbs to its own over expansion and ineptitude, and starts losing cities. A couple loses wouldn't be an issue, but the compounding loyalty modifier of all those free cities means that, pretty quickly, the AI can't win their cities back, and eventually entire continents are sprawling with free cities and overthrown capitals. And gods help them if the AI enters a Dark Age. There's no coming back from that for them.
That said, there is the entertainment factor of watching the AI bad mouth me, only to lose their capital and the next turn and cease to exist.
1. Can't really do anything with Trading Posts in terms of modding, except change what the yields for passing through them are. Can't even have abilities detect if a Trading Post is present.
2. Can't link religious pressure and amenities.
3. An amenity system as granular as that would be really tedious to implement and break numerous abilities in the game (Scotland off the top of my head) and also break compatibility with mods.
For the other points: Amenities only affect yields and city growth, can't affect Diplomatic Favor or Power. Cannot use amenities or Happiness status to affect anything else at all. You can't use Happiness as a requirement for any modifiers.