安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











Yeah, I figured as much as I went back and solved it without taking advantage of that glitch. Being able to bring tools through boundaries does happen a few times but you shouldn't feel you need to make excuses. It's a fun campaign, you obviously put a lot of work into it. Can't wait to get to part 2.
No, that is not intended and similar things can be found throughout the campaign since this is not a work of a professional
Spoilers, in case this was intentional:
In the puzzle titled Drawn Inspiration in world 3 there is a gap between one of the purple fields and the geometry next to it. While it still knocks the connectors out of your hand when passing through it, you can simply pick them up from the other side of the gap and take them through the door that way. I'm not sure if it was intentional, but it surely made the puzzle blatantly trivial, including the star in there. If this is, indeed, as you designed it, I'll delete this comment.
Great work, by the way! I am enjoying it, even though some of the puzzles infuriate me to no end... :D