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I added ".is_continue_turn true" and ".per_battle_limit 1" to the three human form skills, and changed his base damage to 1-2. This makes him a character with a lot of intensity, and while this may be a departure from the original design, I think it allows him to go from being a purely entertaining character to a more stable, calculative character.
At one point, I wanted to change this entertainment character to a normal character, but the process was as unrealistic as wanting the occultist to be the main healer. Adding descriptions to Boop and changing the 0% stat would be a disruption to the beauty of harmony, but the slow startup speed and inconsistent benefits of the core gameplay make him a completely unrealistic character to use. In my opinion, the expressive power of the colorful special effects did not quite successfully convey the core of "Mistake". But anyway, I was pleasantly surprised by the design of this character. Especially Boop: Melee, Base Accuracy: 100.
I wish there were a "non-joke" world-themed character with their moveset and a whackier broken-er moveset with their design