边缘世界 RimWorld

边缘世界 RimWorld

72 个评价
TMC All In One CE Patch
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Mod, 1.1, 1.2
文件大小
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更新日期
534.535 KB
2020 年 8 月 25 日 上午 12:46
2020 年 11 月 20 日 下午 6:27
13 项改动说明 ( 查看 )

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TMC All In One CE Patch

在 Tittymcswaggy 的 1 个合集中
TMC Armory #1
7 件物品
描述
An All in One CE patch for TMC Armory weapon series

Currently patched for :
TMC - AR #1
TMC - Shotguns #1
TMC - Sidearms #1
TMC - SMG #1
TMC - Sniper Rifles #1
TMC - Combat Assist Goggles
TMC - Support Weapons #1

Always make sure the patch is below my mods and Combat Extended





13 条留言
Heckerpecker 2024 年 11 月 3 日 上午 2:08 
was very cool for the time it lastet
D3L 2022 年 2 月 17 日 上午 12:01 
is this dead?
[RoG]Ghostrider 2021 年 9 月 4 日 下午 5:31 
plz update :D i love dis mod
играет профессионал 2021 年 8 月 12 日 下午 4:05 
update please :d2naturesprophet:
Victory Achieved 2021 年 5 月 18 日 下午 5:18 
I'm unsure if its because I use the github version of CE, but this patch makes the weapons unusable if I have the CE ammo equipped on a colonist with the TMC weapons. Not that the patch makes them unusable, but I mean to say even with the patch I can't use the weapons
Lady Luck 2021 年 3 月 6 日 下午 2:08 
The tank fist grenades are also missing for me. All of the other ammo appears just fine as far as I can tell.
Mr. Krill 2021 年 2 月 5 日 上午 3:31 
https://gist.github.com/1db732c04862809051f7b08949729b4e
Config error in Make_TMC_Destructor: description has trailing whitespace
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
Tittymcswaggy  [作者] 2020 年 12 月 21 日 上午 4:20 
@Buffalo Fice Kidds - There are hard incompatibility with some mods regarding Tinker`s Constuct . Unfortunately , these problems will need to be brought over to the author of that mod as my mods only add stuffs and use his framework.
LizzyFurrr 2020 年 12 月 21 日 上午 2:25 
I've had fully equiped all accessories on my gun but when my colonies use it, those part just.....missing but still fuctional, why?
Tittymcswaggy  [作者] 2020 年 11 月 19 日 上午 4:37 
@no - they can be crafted in the machining table , I`m not really sure why they don`t show up in your game.