Garry's Mod

Garry's Mod

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[UNSUPPORTED] Animal Crossing: New Horizons - Marshal PM, NPC, and Ragdoll
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素材类型: 插件
插件类型: 模型
插件标签: 卡通, 快乐
文件大小
发表于
更新日期
5.884 MB
2020 年 8 月 22 日 下午 4:50
2020 年 9 月 23 日 下午 3:11
4 项改动说明 ( 查看 )

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[UNSUPPORTED] Animal Crossing: New Horizons - Marshal PM, NPC, and Ragdoll

在 catcraze777 的 1 个合集中
Unsupported and Unlisted GMod Addons
12 件物品
描述
UNSUBSCRIBE FROM THIS ADDON TO PREVENT FILE CONFLICTS. A LINK TO THE MERGED ADDON IS HERE: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2230096421

Was able to rip Marshal's model and textures for SFM, so decided to include him here. He behaves a little weird and the playermodel animations are also off since he's so small, but it does work. Definitely use ragdoll mover for the ragdoll.

NOTE: The seams are now fixed! Thank you to other workshop developers for helping me out!

Features:
  • Bodygroups to manipulate his face.
  • Re-rigged model that works as a playermodel.
  • Jigglebones for the ears and tail on the playermodel.
  • Custom viewmodel.
  • Custom sitting animations.
  • Friendly and Hostile NPC.

Looking for this in SFM? Check it out here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2206244603

Disclaimer:
Animal Crossing: New Horizons and its assets are owned by Nintendo. This is an unofficial port by me.
28 条留言
murlpup 2020 年 10 月 10 日 上午 2:42 
I'm giving you 3 GOOD AWARDS, for doing such a great job!
TUNLIKE 2020 年 9 月 8 日 上午 10:15 
search on google SSBU Leffen and u guys will see Marshal in the real life
catcraze777  [作者] 2020 年 9 月 1 日 上午 7:03 
Yea, the vertex normals were different between meshes creating sharp edges and I found a tool to fix them. I'm too lazy to redo all of the gmod promos for 4 addons, it already took a while rolling out patches for all my models.
Pinkolol16 2020 年 9 月 1 日 上午 2:09 
ah heckin i should read change logs more often
went to go check and they looked fine and then found out you fixed it.
goodie good. probably should fix the promos and the other villagers so this problem isn't apparent on them all
Pinkolol16 2020 年 9 月 1 日 上午 2:03 
only thing i know about normals is to do with faces but since you're talking vertices, not sure. Also, I have blender 2.7 so i'm not sure how much help I'd be
normals can really only face one direction from what i know. maybe experiment a bit and see which way ends up working to remove a seam?
in 2.7 there's an option to flip normals, maybe 2.8 has something like that too somewhere. I'd suggest trying that out
catcraze777  [作者] 2020 年 8 月 31 日 上午 9:52 
Update: I'm now confident that the model normals are causing the seams. The normals of vertices between the mouth, eyes, and body point in different directions, creating a sharp edge. Anyone know how to smooth model normals between two objects/meshes in blender 2.8?
catcraze777  [作者] 2020 年 8 月 29 日 下午 11:17 
Yea, I realized he was referring to model normals after I left the comment. Those have to be fine in terms of direction because we can't see into the model and I didn't use nocull 1 on the mats. Yet again, I'm not very experienced with blender as I'm self taught for what I needed to do this, so I should probably still check them later. Also, I do know other models have seams too but its weird they aren't as easy to see.
Pinkolol16 2020 年 8 月 29 日 下午 10:53 
they're still visible though on those models too. there's also a difference between model normals and normal/bump maps.
Just thought I'd chime in since I noticed this as well~
catcraze777  [作者] 2020 年 8 月 28 日 下午 8:18 
Hmm, I'll have to look at that later. Want to take a break for the weekend. I did do some minor normal editing with the blue and alpha channels so the models would look right, but other than that they're still the original normal maps so I assumed it would work just fine. The other models don't have nearly as visible seams, which makes this strange.
Mister Prawn 2020 年 8 月 28 日 下午 8:10 
For the bodygrouped faces, you'll want to make sure the proper normals are imported. That's what keeps the seams sealed.