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报告翻译问题










Well, I installed this today, went into the Courtyard, with my full level 6 team. One Chevalier + 2 little guys appeared, the Chevalier took some hits on the first turn from my Occultist, Jester, and Hellion while my Man at Arms set up. no big deal. The the Chevalier hit my Jester and Occultist with Buried Blast, stunning both and applying it's -50 dodge chance, and for its second move, hit them both with Skewer, dealing enough damage that my Occultist, even with the Tough perk and 40 HP hit Death's door and died from bleed as he went next. So, uh, is there a version of this where the Chevalier doesn't get a second attack per turn? It's not like other 2 size enemies get seconds turns without being bosses.
He didn't actually edit anything about chevaliers, the only thing that gets overwritten is the encounter rates in regular dungeons (crypt, warrens, etc); some encounters are more and some are less likely in his mod.
Def could upload a mod to address that but imo the impact on gameplay would be minimal.
Tho as far as I remember the ACC was lowered quite a bit and HP is less than 2x base HP. So he should be a bit weaker than 2 vanilla Chevaliers.
I may tweak it a bit more if I ever come back to DD, am currently taking a break from the game.