安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Have a large static storage bank of batteries and a smaller build recycle bank. On a 5x5 grid you can get away with having just 5 welders and 5 grinders.
But with the current design, i would try to not have it in moving. maybe make it a static L shape where the battery is next to a grinder and a welder at the same time, thereby not needing a rotating piece. I don't know if they are efficient enough when you only use large blocks.
and different chests where one is designed for waste products and can be vented on the fly (but i think this is also the case)
I should temporarily have some more free time after this week, so I am probably going to revisit this!
One thing that could definitely help, would be if you felt like spit-balling some ideas for the physical design, eg. builds of the actual power plant.
I simply do not play enough survival to come up with some "real-world" practical implementations, tends to end up with something that works fine conceptually, but may be hard to actually implement into a build haha.
Plus, always good to see other approaches than ones own.
Am not to fuzzed about how it's put together, as long as the basic functionality is intact, eg. some way of processing stone, connected to a system that can both grind and weld projected batteries (Again, physically capable, I will handle the control :) )
Haven't had the time to proceed with the project (Am also missing a proper GPU right now, so SE runs poorly!).
My schedule is freeing up a bit, so can probably revisit this in a (relatively) near future!