《命令与征服™:重制版》

《命令与征服™:重制版》

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LCAC
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GameType: TiberianDawnMod
文件大小
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更新日期
470.870 KB
2020 年 8 月 7 日 下午 11:30
2020 年 8 月 27 日 下午 12:10
3 项改动说明 ( 查看 )
描述
Replaces the default LST hovercraft with an LCAC
18 条留言
aliensbmpre 2021 年 8 月 19 日 上午 7:53 
mode marche pas,j'ai coche la case dans les option,apres teste gdi et nod rien rajoute
ΗΞΧATαηταlνs 2020 年 8 月 29 日 上午 11:29 
No problem, I appreciate your work and hope you continue to release great vehicle replacement and other mods for this game. And behavior trees are one of the techniques I was thinking of using so I've been researching how those are implemented in other games. I think Bungie were some of the first developers to implement AI behavior trees with Halo, they can be quite effective in approximating more advanced unit behavior. Thanks for the discussion and good luck! :)
Mortecha  [作者] 2020 年 8 月 28 日 下午 5:47 
However I'd have a look into behaviour trees, that would be a cool thing to implement and sounds like something that would suit your needs. Understanding C++ unfortunately is a personal endeavour but OOP theory you gained from python is directly transferable.
Mortecha  [作者] 2020 年 8 月 28 日 下午 4:22 
If you're asking me if I want to collaborate. No thanks. I'm happy just doing my own thing at the moment.
ΗΞΧATαηταlνs 2020 年 8 月 28 日 上午 10:20 
I've been working on implementing an improved primary + secondary ground unit weapons system with dynamic unit AI weapon switching based on target discrimination in Tiberian Dawn by editing the TD.DLL code, but I've spent most of my time making this mod since launch of C&C: Remastered just reading through the extensive source code and trying to plan the logic needed to implement the new system properly. I'm a programmer with years of experience in Python and Fortran, but I'm not very knowledgeable of C++, so that's why I'm on the lookout for potential mod collaborators. :)
Mortecha  [作者] 2020 年 8 月 27 日 下午 11:38 
Perhaps you should try your hand at making a mod and having a go at it:)
ΗΞΧATαηταlνs 2020 年 8 月 27 日 下午 11:31 
Ultimately, despite the C&C Gold manual's retconned lore of Nod being supplied by US defense contractors (which is not very plausible), I've always wanted to see Nod equipped with mostly Soviet-era vehicles for the bulk of their forces in addition to some of their own novel vehicles and weapons (rocket buggy, flame tank, obelisk, SSM, etc..). And if all of these vehicle and weapon modifications could be made compatible with the excellent "Unit Veterancy and More" mod for TD, I'd be extremely happy. :)
ΗΞΧATαηταlνs 2020 年 8 月 27 日 下午 11:28 
Agreed, it would be excellent to switch the Apache or Apache Longbow over to the GDI faction and add the Ka-50, Ka-52, or an Mi-24 variant to the Nod faction to compensate. I would recommend keeping the Orca in the hands of the GDI faction, and maybe adding a mobile SAM vehicle like Tor or Tunguska to the Nod faction to counter-balance GDI's attack helicopter double-threat. :)
Mortecha  [作者] 2020 年 8 月 27 日 下午 8:24 
That is an interesting idea, perhaps also give GDI the Apache and replace that with a Kamov Ka-50 or Mi-24 Hind
ΗΞΧATαηταlνs 2020 年 8 月 27 日 下午 12:21 
This is awesome, as are all of your other vehicles! My dream is to add the M2A3 Bradley IFV to the GDI faction and equip it with a Bushmaster II 25 mm autocannon with AP rounds as its primary weapon and equip it with a very slow-reloading but accurate and very long-range ATGM similar to the two TOW-II it fires in real life. It would be the perfect support unit to accompany GDI medium tank formations to help them destroy infantry and light armored targets in addition to enemy heavy armored targets. Right now the GDI faction is lacking an armored vehicle with this capability, making GDI medium tank formations pretty vulnerable to infantry mg and rocket attacks. If the M2A3 Bradley was added to GDI, then Nod should receive a vehicle based on the Soviet BMP-2 or BMP-3, which has similar weapons (a 30 mm autocannon primary weapon plus ATGMs as its secondary).