Transport Fever 2

Transport Fever 2

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*NEU* Aachen Liege Maastricht - Industry Expanded Mod
   
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Scenario: Temperate
Map/Savegame: Map
文件大小
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更新日期
216.108 MB
2020 年 8 月 2 日 上午 2:05
2022 年 4 月 16 日 上午 8:03
8 项改动说明 ( 查看 )

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*NEU* Aachen Liege Maastricht - Industry Expanded Mod

描述
This is an enhanced version of the previously released map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2131620833
Experimental map sizes must be enabled to launch this map.

In front of you lies the region around the border triangle of Germany, Belgium and the Netherlands. On 360 km² you will find 18 cities and 239 industries. 184 industries correspond to real companies or places. Two mods are active on this map, for a total of 29 different resources available*.

The map starts in 1960 and has a starting capital of 15 million.

As a special feature, the tracks have already been graveled and the country roads and motorways are also visible.

Bring old railway routes like the Vennbahn or the Ligne 38 through Flanders and Wallonia back to life and provide the neighboring towns with what they need.

Cities in the game:
Aachen
Alsdorf
Aywaille
Eschweiler
eupen
Flemalle
Geilenkirchen
Genk
Heerlen
Liege
Maasmechelen
Maastricht
Monschau
Roegen
Sittard
Tongeren
Verviers
Visé

If the performance of your PC allows it, you can of course add more cities and industries with the sandbox mode. Well over 200 villages and towns are visible on the map.

Ideas, suggestions and feedback are welcome in the comments. Have fun! :)

I will occasionally upload my own savegames from this map here, such as this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2306680296

*Be careful, the map can also be started without mods, but the new industries will no longer work as soon as the map is saved once without activated mods.
13 条留言
DaanIEL  [作者] 2023 年 12 月 30 日 上午 6:52 
Merci beaucoup Maxi :)
maxipeps2 2023 年 12 月 19 日 下午 12:00 
Map tout à fait exceptionnelle !!! Travail remarquable !!!
Si vous êtes Wallon, cette carte est faite pour vous !!
DaanIEL  [作者] 2021 年 11 月 26 日 上午 10:35 
Hoi H.C.M.,
om de kaart te kunnen spelen, moeten experimentele kaartformaten geactiveerd zijn.
Verander de waarde van "experimentalMapSizes" in "true" het settings.lua bestand.
Het bestand liegt in "Steam\userdata\yournumber\1066780\local".
Laat me weten of het werkte :)
h.c.m.raaijmaakers 2021 年 11 月 24 日 上午 1:45 
Ik kan deze niet starten.
Knop start blijtt grijs en kleurt niet op
Timoschenko 2021 年 11 月 14 日 上午 6:16 
Gute Weiterentwicklung ! Bringt noch mehr Spaß und Spiel.:steamhappy:
ClaudeJ 2020 年 9 月 5 日 上午 1:47 
Awesome, I'm reading a lot about the freight and the region as a whole, you got me hooked! ;)
DaanIEL  [作者] 2020 年 9 月 5 日 上午 1:36 
Yes, the fixes will be uploaded, when there are any 👍
ClaudeJ 2020 年 8 月 26 日 上午 3:59 
Thanks a lot for the link.
Will you upload your save, or the fixes onto the Workshop too?
Great news about your another map, i'm looking forward to it.
DaanIEL  [作者] 2020 年 8 月 25 日 上午 11:07 
Hi Claude, I'm glad you could try it and thanks for your comment!
After putting 150+ hours into building this map, I'm just enjoying to play it myself at the moment and to find some bugs along the way, that I can fix.

I have another map around Düren and the huge surface mining sites there in the making, but only god knows when that will be finished.

Yeol's Senseless Industries mod is awesome too, but incompatible with Industry Expanded, at least that was the case in March/April, when I started working on this map. I had to chose one of the mods.

Mainline Gameplay should work really well on this map (Tongeren - Visé - Monzen (Rail hub only) - Aachen West) This is in fact a dedicated cargo route IRL since 1957 ;-) (more info: https://www.vonderruhren.de/aachenbahn/seiten/str24.php)

Since the map is square, it will probably be 3 or 4 "Mainlines" going between West and East eventually, though.
ClaudeJ 2020 年 8 月 23 日 上午 11:11 
I've had the opportunity to try it, eventually, and I love it! The Euregio is so interesting in TPF2.
I really like that you placed the tracks, roads and cities in overprint, it's clever and helps a lot.
What's your plan from there?
I would really like to build a version with Captainhawes' concept of "Mainline Connection Game Play" (check his Border Crossing for example).
And Yeol's Senseless Industries would probably fits well too.