安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Was it fun? No.
Was it frustrating? No.
Did it make me want to throw up? You bet.
Please, never make something like that again.
...But then sometimes I DIDN'T need to hold forward. By the time I got used to it (at my last heart), the last one blew me so far forward that I missed the wall it was presumably trying to get me onto, and instead hit the floor that climbing that wall would've led to, taking fall damage instead and dying because of it. I get that it's supposed to be challenging, but that part doesn't really feel like challenge as much as it feels like ♥♥♥♥♥♥♥♥.
Aside from that, the only other issue I had was that the sounds and music were just too loud in the first part of the level where you're in the tornado. The audio isn't balanced all that well, it seems!?