安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Would say the floors became abit repetitive, as three of them consisted of long patrols with small rooms attached. Each of them slightly different, sure, but it would've been nice to get a different pacing for each floor to add more variety. Also don't be afraid to use windows so that the enemies can be a larger threat to you.
I loved every piece of it!
Level Design:
-Matches Pace -Has enough space for you and the enemy -Attention to detail noted -4 Floors that transition well -Impressive usage of sprites and triggers
Enemy Placement:
-Great balance of Melee/Gunners/Fat/Dogs -Well placed in certain areas *Shotgunners sometimes put in very open spaces (Entrance or large windows) however, that's not a problem for me
Cover Art:
-9.5/10, minus 0.5 for the name of the level, you know, just Fear but that's just me nitpicking so don't worry. :)
Please, do continue making more!