Stellaris

Stellaris

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Intervene: Help Friendly Nations - FunEFork
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2.334 MB
25.7.2020 klo 3.17
9.11. klo 18.17
50 muutosilmoitusta ( näytä )

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Intervene: Help Friendly Nations - FunEFork

5 kokoelmassa, tekijä MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 luomusta
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 luomusta
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
218 luomusta
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 luomusta
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 luomusta
Kuvaus
Short Description:

- This mod grants all empires an edict that allows them to enter into wars being waged by their allies.

- In a Federation, only the Federation leader can suggest joining an ally's war.

For the purposes of this mod, an ally is an country that:
- Has a positive opinion ( > 0 ) of your empire
- Has greater than or equal to 10 trust of your empire
- Has an embassy in your empire




Changes From Original:

- Does not require Diplomacy tradition to be adopted.

- One year wait time between interventions as opposed to 5.

- Interventions start at 120 Influence, and increase in cost every intervention you have within a 15 year period. For the price to reset, wait 15 years between interventions.

- If your ally is engaged in multiple wars, you must specify which war you want to join.

- Various English localization changes.

- Allies whose wars you join will get a +150 opinion modifier from you that decays -3 / year, so it will completely decay 50 years after the you enter the war.




Support:

- Full support for Zenith of Fallen Empires

- Support for new AI personalities added by More AI Personalities





Notes:

- Right now, this can be used to get around the 10-year truces. This may be fixed in the future.

- The AI had been coded to be able to use the edict, but it seems like they will always use it if they can, so I'm taking their ability to use it away for now until I figure out how to make it more random.





Credit:

- Obviously credit to lpslucasps and their original mod. I never got to use it, but it was great idea that I wanted to be able to use. Check out the original mod description for more info.
Check out the original mod page for more info.

- Russian Localisation by EkzoKex. Thank you!

- Chinese Localisation by MyresMkG. Thank you!





Some Other Mods I've Made/Updated:

- Civil Wars

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Vassals Expanded and Reworked - FunEFork




[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
171 kommenttia
Lunais 2 tuntia sitten 
Have you found a way for the AI to use the mod effectively?

If not (or regardless), why not try doing what you did for the "We Require Borders" mod and make it so that the AI (and player) can only join wars against empires that border them?
Wairui 10.11. klo 15.29 
MrFunEGUY:
Another good looking mod. But what are the changes? Instead of mysterious blank update notes, please provide information on your updates so players can decide to use or update this mod in an ongoing game. Lots of people write they have problems so are they being fixed or are the updates simply to change the version, etc.? Even basic stuff helps.
MrFunEGUY  [tekijä] 23.6. klo 12.07 
Should
Oliveira 23.6. klo 10.08 
Working on 4.0?
Chip! 29.5. klo 20.28 
Oh my god this is PRECISELY what I always wanted
MrFunEGUY  [tekijä] 24.5. klo 9.07 
Yeah it should work fine. I'll update the version number soon.
Mycaelis 23.5. klo 15.25 
Is this mod working on the latest update? sounds like its right up my alley, but not tried it before.
RutraNickers 18.5. klo 7.41 
@MrFunEGUY
How about something like this: base 50% for an AI to join war in favor of a friendly nation. -25% if the enemy is also a friend. -50% if no participant in the war have close borders, +25% if they also hate the friend's enemy.

These are just some random numbers to better convey the idea btw. I know the game have a built-in way to calculate border proximity due to how the AI calculate if they want to join a federation or not, so that could be helpful to you.
MrFunEGUY  [tekijä] 9.5. klo 1.42 
@Zenchi.Senkusha - Not a bad solution, for sure. It's just that the lack of actual nuance, or even the appearance of nuance, kinda annoys me. Even in your proposal, the AI could join a war that none of their ships can reach. That's definitely what I view as the biggest problem. There are some workarounds I could try though, I suppose.
Zenchi.Senkusha 8.5. klo 13.11 
Perhaps for the time being a hard coded trigger for if an AI has say 500 (making up numbers) friendship and at least 120 trust, then there's a 20% chance of the AI joining said war after Random(1-12) months. With another 1% for every additional 10 friendship (10% per hundred), and another 1% chance for every 5 trust. Even modded out games should passively cap at about ~50%