安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










this mod is basically just a config edit, nothing too fancy.
you might be interested in something like this one:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1321029920
afaik, anything that makes it past that mod's exclusions still uses the vanilla config for explode chance, so the two should be fully compatible.
could changing settings in your mod allow making purifiers unable to explode, unless specific actions are used? ie to make them only explode with grenades or rockets, but never with shots from sharpshooters (unless they use special incendiary ammunition) , and stuff like that.
i dont know how to mod. I just wanted to share the idea.
I'm trying to adapt an old mod that is no longer maintained, can you help me there?
Is there a way to do this without filling in the comments here?
That explains why I couldn't find anything.