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Also mod is compatible with newest content updates.
I've been thinking about how to ameliorate this problem for a while. The best thing I can come up with is to bias it towards building more rams. Then towards trebs once the Renaissance arrives. It should be doable with the modding tools we have.
Even better would be to bias the AI against attacking without having first encircled the targeted city. I don't think Firaxis has provided us with the tools to do this however.
I’m not able to get the exact values for production atm but you can find the mod folder inside ”steam\steamapps\workshop\content\289070”. Open the sql-files with notepad, It’s quite easy to find (and change) the values and their names are self-explanatory.
I’ll put up a table with complete changes in mod description soon.