RimWorld

RimWorld

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Perfectly Generic Item
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Mod, 1.1, 1.2, 1.3, 1.4
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3.482 MB
17 jul, 2020 @ 13:00
28 okt, 2022 @ 1:30
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Perfectly Generic Item

Beskrivning
a perfectly generic item that should replace any items removed when deactivating mods, one of the few things Starbound did right, made for MercuryDoll

Mod Options contains a setting to make the Perfectly Generic Items disappear after a few seconds of gameplay

available on Github[github.com]


Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]

Like the mods? want to help me meet my fix my ageing rig?
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[www.patreon.com]
Populära diskussioner Visa alla (1)
25
4 aug, 2022 @ 3:59
KLISTRAD: Bug Reports
Ogliss
175 kommentarer
Officer zzguy 31 jul @ 12:25 
Neeed this for 1.6
Judge Dread 11 jun @ 21:16 
sadness maybe one day we will find that elusive update
Ascythian 30 apr @ 18:13 
I would also like to see this updated to 1.5. Thank you.
Hermann 9 nov, 2024 @ 13:35 
1.5?
Thranos 29 aug, 2024 @ 11:49 
Ironic- It could save others from outdated mods, but not itself.
Tommy Gray x Land Raider 4 maj, 2024 @ 6:27 
1.5 plz
baby carrot 3 mar, 2024 @ 15:27 
This broke some things in my game unfortunately. I couldn't haul items despite having configured storage for them, I couldn't make a storage zone etc. It was resolved upon removing the mod.
CreepWallk 1 jun, 2023 @ 22:34 
heads up if a workbench gets replaced with a perfectly generic item it creates a stack of 0 that if anything trys to haul you game will slow to about 3 fps
Acua3 3 apr, 2023 @ 22:06 
I'm completely floored by this. I thought that generic stuff was some regular mod item in Starbound. Didn't even make the connection that this was related to that. Crazy.
iter mortuus 2 dec, 2022 @ 9:37 
question is there a way to make pgi walls/doors/beds/other deco be a thing?