武装突袭3

武装突袭3

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Tripflare
   
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Data Type: Mod
Mod Type: Equipment
文件大小
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更新日期
137.958 KB
2020 年 7 月 14 日 下午 6:37
2020 年 7 月 20 日 下午 4:43
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Tripflare

描述
Adds flare tripwire mine that deals no damage but fires a red flare when triggered.
A CBA event is also raised when mine is triggered (this might be useful to mission makers).

Item details
Item name: Flare Tripwire Mine
Mine inventory item classname: DNCT_Tripflare_Mine_Mag
Mine object classname: DNCT_TripflareMine

Triggered Event (CBA)
DNCT_TripflareTriggered event is raised globally when mine is triggered and location of the mine (ATL) is passed as event parameter.

You can subscribe to this event in your mission using
["DNCT_TripflareTriggered", { _minePos = _this; /* Your code */ }] call CBA_fnc_addEventHandler;

See Custom Events System[github.com] for more details on CBA events.

Details
Loicense: MIT m8
Source: GitHub[github.com]

Acknowledgements
AveryTheKitty - big thanks for pointing out that there is a vanilla tripflare model.
RHS - the idea how to circumvent locality of explosion effects[github.com] on dedicated server.
BIS - for Arma and the tripflare model.
17 条留言
Buddy Banks 2020 年 11 月 5 日 下午 11:56 
Cool tks for this mod!
Dunecat  [作者] 2020 年 7 月 27 日 上午 5:22 
@Nolzie Yea that makes sense, thanks, I'll see if I'll be able to pull that off.
Nolzie 2020 年 7 月 24 日 下午 7:53 
pretty common in modern militaries to set up ambushes on insurgents and etc when they trip an IR flare or even more common is a tree-mounted device usually visible from up to 50m or so away where it starts flashing an IR strobe when someone trips the tripwire. this means someone with NVGs can observe an entire area rigged with such tripwires and focus fire in a specific direction
Dunecat  [作者] 2020 年 7 月 23 日 上午 4:35 
@Nolzie That's an interesting idea but it seems that Arma's IR flares are visible to the naked eye (I always assumed that they aren't, kinda like IR grenades).

Could you please elaborate on the use scenario for IR flares that you have in mind? 🤔
Nolzie 2020 年 7 月 22 日 下午 10:12 
@Dunecat One thing, if I could suggest, perhaps an IR tripflare? Not sure if its possible or not.
Dunecat  [作者] 2020 年 7 月 22 日 上午 5:58 
@Smudge Unfortunately no, not straight out of the box at least. I was a bit disappointed by it myself. The descent rate is hardcoded in "F_20mm_Red" ammo config, so you'll need to either change that config or update the flare spawning script in the mod to slower the descent.

@hairysquatch Huh I didn't know about that mod, gonna try them together, thanks my man!
Smudge 2020 年 7 月 22 日 上午 5:36 
Can you control the rate of descent?
hairysquatch 2020 年 7 月 21 日 下午 6:49 
This with the brighter flare mod makes this very fun
Dunecat  [作者] 2020 年 7 月 21 日 上午 8:41 
Thanks Nolzie, glad you liked it!

Yea, it's strange that BI stopped literally few config lines away from having the thing in vanilla game. Guess they weren't okay with scripted functionality.
Nolzie 2020 年 7 月 20 日 下午 11:52 
This is actually something that I expected would be included with all the bells and whistles of Arma 3 vanilla because they've added all this other stuff e.g. cyalume lights, flare and smoke modules but no tripwires? Really good to see someone took the initiative in this one and coded it together. Thanks for making it.