ARK: Survival Evolved

ARK: Survival Evolved

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Nominal Structures 2.0 (N+)
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Content Types: Mod, Structures
文件大小
发表于
更新日期
65.276 MB
2020 年 7 月 12 日 上午 8:43
2022 年 2 月 25 日 上午 12:55
12 项改动说明 ( 查看 )

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Nominal Structures 2.0 (N+)

描述
ModID: 2163820397

Nominal Structures - a fork of Structures Plus focused on fixes, improvements and small Quality-of-Life changes.

N+ 2.0 is a clean restart on top of the big 2020 S+ update, including all new S+ features.

This new version of Nominal Structures is provided as a new mod on the workshop to allow players and server admins to swap over from N+ 1.0 on their own time (or keep using the old version), instead of forcing a possibly disruptive change.

Compatibility with S+

N+ is a drop-in replacement for the 2020 version of S+, only the config header changes to [NominalStructures]. The means that you can replace S+ with N+ and not lose any of your structures.

The only changes you need to perform are to change the Mod ID, and change the config header from [StructuresPlus] to [NominalStructures] in GameUserSettings.ini (if you changed the configuration at all)

Do NOT run N+ and S+ at the same time!

Check the Migration discussion when coming from N+ 1.0, an old version of S+ or another S+ fork.

Changes in N+

Only changes compared to S+ are listed here. You can refer to the S+ documentation for a full list of features and configuration options.

HIGHLIGHTS
  • Refrigerator TLC - Cleaned up textures, fully paintable, and can have a label on the door
  • Platform improvements - More reliable foundation support and more snap points

QOL IMPROVEMENTS
  • Cooking Pots: Added Brainwash Stew (Brainwash Stew is a Mindwipe that retains Engrams)
  • Dedicated Storage: Resources with existing Storage nearby are highlighted in the Set Resource dialog, and you can access the inventory directly for easier access to resources without pulling
  • Unstable Element can be crafted in the Tek Replicator, and converts to normal Element much faster while in its inventory
  • Large Storage and Metal Storage snap to foundations and ceilings (can be toggled with G)

CHANGES / FIXES / IMPROVEMENTS
  • All structures are renamed to N+, Config Header is [NominalStructures], options otherwise remain the same (even those with SPlus in their name)
  • Grinder: Added the "GrinderResourceReturnPercentMission" option to configure how many resources to return from mission loot
  • Dynamic Gates properly emit gate opening/closing sounds
  • New Config "AdditionalEngramGroupBits" to configure which engrams are unlocked when engram unlocking is enabled (default: all engrams)
  • New Config "DefaultLightConfig" to configure the default auto on/off behavior for lights (0 = Auto (default), 1 = Manual)
  • Fixed crop scaling in seamless crop plots
  • Tek Storage is now lockable

All new configuration options are also documented in the discussions

Disclaimer

This mod was primarily created for fun, and for personal use. However, due to overwhelming positive feedback, I am gladly providing it for anyone to use and will ensure that it remains functional for the forseeable future.

Do note that while there are some plans for more fixes, QoL changes and a handful of new structures, N+ will not be fundamentally changed or fundamentally diverge from S+. I welcome suggestions for new features or changes - within the scope of this project.

For feedback, bugs and suggestions, please join us on Discord
[discord.gg]
热门讨论 查看全部(31)
6
2023 年 2 月 7 日 上午 5:44
about the hatchery
Iirly
2
2023 年 1 月 9 日 上午 4:33
Copy Turret Settings is Broken
Paradox 42
2
2022 年 5 月 20 日 上午 5:17
Chemistry bench consuming incorrect amount of resources
Liquid Chris
152 条留言
SilentWulf 7 月 27 日 下午 4:43 
both this and Structures Plus (S+) are kicking a major error after the new Aquatica release/update.
Kami No Ryoken 1 月 31 日 上午 6:09 
Any way to disable the tools?
Dextrometheus 1 月 11 日 下午 6:48 
Every discussion about adding new items in the ini for dedicated storage is gone from S+ which is where everything keeps referring me to. Is there anyone that has the info? I have things like copper plates from Steampunk that i would like to put in Dedi storage. I know to set Optimizedstorage=true, but it says "see here for details on this" and its all removed.
SilentWulf 2024 年 4 月 9 日 下午 2:58 
is there any way to get the Raft platforms to work on modded rafts/Motoboats?
larsong79 2024 年 1 月 20 日 下午 12:37 
So I'm a singleplayer and am starting my new playthrough; (Haven't added much) Is this a replacement for S+? Does this have everything S+ has, and it's clean? So can I just download this and be good to go? No need to download S+ at all?
SILNYPL1 2023 年 11 月 16 日 下午 10:44 
HI, how change in n+ transmutator mode? When i spown it the mod is Normal and i can't change it to for example TEK mode. Also transmutator dont recognize (see) all donos in his range.
Dalo Lorn 2023 年 10 月 14 日 上午 11:27 
I noticed a bug with the shield generator... identified in Valguero's irradiated cavern, but I assume it would happen in any radiation zone.

If you mount it on a platform saddle (for instance, a Tek Stryder - I installed shielding on an Excavation+Attractor model to let it mine the rich metal and polymer deposits down there), and enable the shield before entering the radiation zone, the mount will be fully affected by the radiation when it enters. Only by enabling the shield inside the radiation zone can the mount be protected.

Furthermore, the protection expires immediately if you dismount, requiring you to toggle the shield off and on again. (Fortunately, Stryders have gobs of HP, so the damage is negligible...) I haven't tested yet whether other tames would interact correctly with the shield, as none of the other players I'm with are currently available to bring a second Stryder into the cave.
Spyro 2023 年 9 月 17 日 上午 6:41 
Have the n+ the Propecator too ?
Blue_Bacon 2023 年 7 月 9 日 上午 11:08 
Hey all, I’m looking for a list of all structures in N+. Can’t seem to find it. If anyone could drop a link I’d appreciate it :). Thanks!
Luna2127 2023 年 6 月 30 日 上午 1:06 
anyone having problems with being able to pull resources? for some reason i can only pull things into my own inventory