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报告翻译问题









On Passages, we blocked off the sides, so we had everyone walking along the top, then returning to the bottom and it didn't slow down at all even on the final wave.
That's interesting, means it's possibly one of two things - his machine crashed, forcing mine to crash somehow (probably not this but who knows), or it was our trap set up.
We essentially funnelled everything into the main tunnel, and created a kill box near the top (Passages has three entry points, and an upstairs section). The kill box had steam traps, grinders, arrow walls and pounders.
Because of the setup, I wonder because if it crashed we weren't killing them quick enough, so the later waves simply overloaded the game engine with Orcs. I imagine other players may just create a massive kill zone near the rift where all lanes meet, or kill near where they come in.
Not sure, had fun though! We'll tweak it and see if we can finish the level without it crashing lol.
We did experience one or two crashes after that, where it would exit straight to windows, but that was probably only one in every 10 games, if that. (My friend was playing on an AMD with an integrated vega 11 GPU, so it's not exactly a powerhouse. I've got a 1070ti with 16gb ram)
Unfortunately, I'm not sure how to stop it.
Glad you're enjoying the mod though, we got many, many hours of enjoyment out of it.
Noticed on Passages though, the game crashed at around wave 15, even after reducing graphics settings at wave 12/13 when things got a bit chunky. We've both got new-ish machines, plenty of RAM.
Don't suppose you know of anything we can fiddle with to stop this? Some DLL setting to utilise more RAM or something?
Appreciate the mod though, it's great! just gets a bit much for the game engine at times lol.