Witch It
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Completely Normal Island
   
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2020 年 7 月 11 日 下午 1:48
2020 年 8 月 25 日 下午 5:55
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Completely Normal Island

在 Tweek, The Goblin 的 1 个合集中
SipcoGames Witch IT
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描述
A completely normal island with nothing strange about it ;)

But in all seriousness something is off. Parts of this island are much more massive than normal. Also is that a tiny village? What's going on?! This island is anything but normal!

#mapcontest2020
6 条留言
Tweek, The Goblin  [作者] 2020 年 8 月 24 日 下午 1:25 
That's true I could try a few of the other maps to find one that allows more space
tsih 2020 年 8 月 24 日 下午 1:23 
Have you thought of making the "big prop" layout on a bigger map? The island feels quite tiny, and without a lot of structures, it's quick to scavenge through with chickens
Tweek, The Goblin  [作者] 2020 年 8 月 24 日 下午 1:16 
Thank you for the help :) I'll move it around a bit and add some more hiding locations. I'm hoping to keep the "big prop" theme to make the hunters and witches looks small by comparison, but it could definately be improved :)
tsih 2020 年 8 月 24 日 上午 7:07 
Ah yes, the ladder, sorry. They have to be placed in an angle for them to work properly, iirc
Tweek, The Goblin  [作者] 2020 年 8 月 24 日 上午 6:47 
Actually we did playtest this a bunch (tbf our group was only 8 for H&S and mobi). But it is very gimicky meant to be hiding in plain sight, the extra high health on big props allowed for long getaways, but we found lots of places to hide. We had a similar win to loss ratio for witches and hunters (slightly in favour of hunters). I did build enough spawns for 16. I'm not sure what stairs are on this map though? I'll look through and see if fixing them is something I can do. Unless you mean the ladder?
tsih 2020 年 8 月 24 日 上午 6:04 
(The only?) stairs don't work, I suggest at least a little playtesting before releasing a map. The map has way too little and way too big props for it to work in H&S or Mobi. Neither does it really have hiding spots or *any* places to go to, so it won't work in HaH either. Playing this with 16 people? Sorry, no