安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It's a very opinionated designed. I won't say it's bad, but I also won't say it's for everyone. If you really want something like that, I can tell you how to make it work.
Short and simple: look into entities.assets files, every ship class entities(not section entity) have some events in every state(idel/moving/death) that created some sort of particale effects or sounds, what you want is adding a event inside idle state that plays "bell sound effect"(adding particale effect if you want, some sort of shockwave or anything), don't for get determine the time of this event. Also remember to add soundeffect and sound, check sound.asset and soundeffects.asset for some reference.
Long: I don't have time to make a modding tutorial due to RL stuffs, you will have to give me specific questions or I can't help you.
That's the limitation of Stellaris ship rendering. The result you are seeing is a compromise between 3 factors. It's hard to explain but those also are the reason why Paradox's official Imperial shipset black part looks like rock, and you can only change it's color for the emissive parts.
For some reason my Ships can`t display Black Colour, it always displays White Colour. (But not in the Empire Creation Box)
Is this a known issue?
Just curious