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The best solution I found is raise then terrain under the asset (higher than the water), then level it out (or shape it) with (invisible) networks and move it.
The way the game determines if a road is flooded uses the actual terrain height so this works.
I would also recommend getting a mod to disable notifications for underwater roads.
https://www.reddit.com/r/CitiesSkylines/comments/a22kxn/the_magic_of_underwater_roads_submerged_roads/
Sorry if that's not much help, I will see if I can fix it properly ASAP.
Also thanks for letting me know about this.