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As for the next version, I'm trying to work on manual weight painting for each bone, even if working with Valve's skeleton is harder than building an actual rig in Blender, because of course using a standard rig you could add control bones, middle bones and so on. However, I'm still trying to do that. If I don't succeed in doing that, the next version is going to bring the 1st person view. If I succeed, it's going to be about improved animations.