Tabletop Simulator

Tabletop Simulator

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Expedition to Newdale (scripted)
   
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Type: Game
Game Category: Board Games, Card Games
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 60 minutes, 90 minutes
文件大小
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669.553 KB
2020 年 7 月 2 日 下午 12:52
2020 年 10 月 23 日 下午 5:19
12 项改动说明 ( 查看 )

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Expedition to Newdale (scripted)

描述
[from BoradGameGeek overview]
Expedition to Newdale is the new Oh my Goods! game from renowned designer Alexander Pfister. In this board game adaption of the successful card game, 1 to 4 players from 12 and up compete in different chapters to experience the world of the Longsdale kingdom once again. The story of Expedition to Newdale starts about five years after the events from Oh my Goods! Escape to Canyon Brook, but you don’t need to know the prequels at all. Each chapter of the game lasts about 90 minutes which adds up to around 12 hours of exciting campaign gameplay. And when you found your favorite chapter while playing the campaign, you can always come back and play it again to have even more fun!

At the beginning of the game you have your personal board, a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing, the appropriate game board sits in the middle of the table. Each round is divided into 5 phases which are played in order (or partially parallel, once you become more familiar with the game). In phase 1, a new event is revealed which usually alters the course of play in this round slightly (e. g., by introducing new buildings). Additionally the event card shows a fixed amount of workers which are available this round. An information which is much appreciated, as you have to place your action markers in phase 2. The latter are numbered 1 — 4 which is important for phase 4 and means that you need to plan ahead. But first phase 3: in this phase, more workers are drawn from a bag and get added to the others. This means that productions which would have been impossible before (because workers were missing) are now easily done. Pushing your luck might be beneficial! Phase 4 is the opposite to phase 2. Instead of placing your workers, you resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3, because this can trigger an unpleasant chain of events! Not enough workers could mean that a production does not happen, which then means that you might not have enough money to build the building with your second action marker. Oh, and your third marker was planned to directly produce in the newly built building? Well, where there is no building, there’s no place to produce in, right? Clearly: planning ahead, a little luck and good alternatives are the way to success. In Phase 5, all players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not need workers, e. g., an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round starts, of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose.

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SCRIPTING NOTES:

1) Make sure all players are seated before picking one of the setup cards.
2) Pick the setup card for the Chapter you wish to play. (Note, Chapter 5 has a choice of starting location depending on if you previously played Chapter 4a or 4b.)

The game will automatically do the following:
--Set up game board
--Move houses to the starting location
--Place the correct chapter card
--Assemble the proper event deck for the Chapter
--Deal out the appropriate number of Character cards (for all chapters except Chapter 1)
--Deal a random Secret Objective and an opening hand of buildings to each player
--Add the correct numbered buildings to the buildings deck before dealing a hand to each player
--Get out any special components needed for that chapter (ie: bridge tokens, boats, etc.)
--Remove player components for any empty spots

At the beginning of each round, press the "Reveal Next Event" button. This will automatically do any of the following if needed:
--Add the appropriate buildings to the display
--Add side objectives next to the Chapter Card
--Add Hooded ones to the assistant bag (and remove the appropriate colored assistants from the bag)
--Place new character cards below the Event Deck (Please note that these new characters have no function for the current game, it merely adds them to the pool of available characters for the next game. However, the automation correctly deals characters from the correct pool at the beginning of the game.)

You can use the counters above each building spot to keep track of the goods on that building, or you can pull goods from the goods back if you like the feel of traditional cubes.

For grey buildings that have goods, you can pull a goods tracker out of the “Special Building Goods Tracker” bag and place it above the appropriate grey building.

If you're going to use the actual goods cubes instead of the counters above the buildings, I recommend locking your buildings after you place then on your player board.

***SOLO MODE***
The game has a solo mode that works great if you are the only player seated when you click any of the setup cards.
24 条留言
L'Arbre 2021 年 9 月 29 日 下午 12:02 
Hi, several of us have tried your mod but the loading is stuck at 93%, the more it crashes Tabletop Simulator. Do you think you can do something? Thank you !
poptasticboy 2020 年 10 月 27 日 下午 12:10 
Great news: I tried turning off mod caching in the main menu, and next time it loaded I could see all the yellow cards correctly! So I'm guessing your last set of changes must have correctly fixed the issue, but the mod caching had meant that it was still using the old assets locally.
Thanks for that, I'm looking forward to playing it properly now! :)
Lodan  [作者] 2020 年 10 月 26 日 下午 9:15 
Weird. I've tried to recreate the problem, but the yellow cards load fine for me whether I play solo or in a group. Hmmm..... I'm not sure. It's clearly a problem with the yellow cards, because there are exactly 22 of them in the basic buildings deck. But I'm mystified as to what the problem could be. Each color of card is it's own deck file, but I don't know why the yellow one isn't loading for you.
poptasticboy 2020 年 10 月 24 日 上午 8:24 
Thanks, I just had a look and the problem hasn't changed. Note that I am not talking about loading a saved game. I am talking about starting a brand new solo chapter 1 game. Exactly 22 cards from the main deck are black, including all the yellow cards.
Lodan  [作者] 2020 年 10 月 23 日 下午 5:20 
So I think I've fixed the problem of the yellow cards loading black from a saved game, but I'm not 100% positive because I have never been able to duplicate the problem on my end. (My saves always load all the cards fine.) So if you experience this, please let me know.
Lodan  [作者] 2020 年 10 月 19 日 下午 6:53 
@poptasticboy, thank you for the detailed feedback. Based on that, I think I can fix the problem if I can find some free time. Hopefully within a couple weeks I should be able to address this. (Sorry for the time lag, real life is hectic right now.)
poptasticboy 2020 年 10 月 13 日 下午 3:31 
Looking more closely, there are 22 building cards in the main deck that are black (for Chapter 1 solo game). Also, there are NO yellow building cards (ones that provide the yellow resource... wheat?) in the entire deck. So it seems that the black cards contain all the cards that should be yellow. Hope that's useful in suggesting a possible fix.
poptasticboy 2020 年 10 月 11 日 下午 7:34 
I just tried playing it solo, and I also had the same problem as someone else commented: some of the building cards have completely black faces. The tooltip reveals what the building should be called, but the card itself is just black. There are no errors reported while loading.

Luckily there were enough cards with the correct images that when I drew black ones I could just discard them and draw replacements. It would be nice if this didn't happen though. Any way of fixing this?
Lodan  [作者] 2020 年 10 月 5 日 下午 6:57 
Alright! I think it's completely fixed! Let me know if you have any errors, but it should now run fine after loading, no matter how many cards are in the event deck. :)
icecubey1971 2020 年 10 月 1 日 下午 2:42 
Great. I will check it out as soon as I can. Thanks