Caves of Qud

Caves of Qud

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Your Own Personal Relics
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Character: Skill
Environment: Lore
Type: Balance
文件大小
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584.272 KB
2020 年 6 月 27 日 下午 10:54
2020 年 6 月 29 日 下午 10:08
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Your Own Personal Relics

在 chaos 的 1 个合集中
Caves of Qud, the Chaos Cut
28 件物品
描述
Unlock the full potential of naming your items. With this mod, when you name an item, it will have a chance to be bestowed with special properties appropriate to its type, potentially as powerful as those found in historical relics.

This mod also adds a new skill to the Customs tree called Sharer. Sharer increases the reputation gained by selling secrets in the water ritual, increases the chance that you will be inspired to name items, and increases the chance that items you name will gain special properties.

If you are interested in having the results of naming be influenced by a skill-based minigame rather than simply being random, you should install this mod as well as Sifrah.
67 条留言
StrayBullet 7 月 8 日 上午 7:37 
Sifrah doesn't change anything about the naming results. I noticed this mod suffers seriously from the same issue that plagues the main game... it lopsides heavy handily, for example, in one play through any weapon named pretty much always had dismember at 12%, pretty cool, but in another game it was always +1 or 2 to willpower or int and then +1 to damage or dice size increased 1 size. It's like when you're doing a play through and your play through either has Baetyls, or it has absolutely 0.
⚡Judge Zed⚡ 2 月 27 日 上午 11:05 
Yes it works fine on its own. (haven't thoroughly tested with Sifrah)
Kerri 1 月 1 日 下午 4:51 
this would be so good if it didnt stop you from being able to reroll name selections by going back after selecting an option. :(
|_| Clyax 2024 年 12 月 25 日 下午 11:13 
The description says to install this mod and Sifrah. Do you need this mod if you already have Sifrah? What changes if you have both instead?
pplelo 2024 年 12 月 23 日 上午 2:01 
This is just what the naming mechanic needed, imo. I used to name a bunch of things when I started playing but after a while you realize how hard it makes managing the inventory. Now I have a reason to name stuff aside from it being cool.
Cody, The Rat 2024 年 12 月 15 日 上午 2:27 
Yes, still works in 1.0
Ian Icyhood 2024 年 12 月 11 日 下午 2:59 
Does it still work with the 1.0?
Gokudera ElPsyCongroo 2024 年 11 月 20 日 下午 8:57 
Selecting an item for naming crashed the game:

NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.UI.MaskUtilities.FindRootSortOverrideCanvas (UnityEngine.Transform start) [0x00028] in <de55f74ee1b64768bb6d633a69cf4835>:0

Latest messages in log:
0x28C9E708 (Mono JIT Code) Qud.UI.WindowBase:_HideWithoutLeave ()
0x2AAAEE83 (Mono JIT Code) Qud.UI.UIManager:showWindow (string,bool)
Cactus.jpg 2024 年 10 月 30 日 下午 5:47 
For some reason, whenever you name an item and successfully get special properties on it, IF YOU HAVE ELECTRICAL GENERATION, it will ALWAYS give you some amount of extra levels of electrical generation. NEVER any other mutation. It still gets other effects too, but it always gives a mutation, and that mutation is always electrical generation.
Otaco69 2024 年 10 月 28 日 下午 4:35 
@PrinceInNovice I think it's uncommon, but can happen.