安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









https://www.nexusmods.com/x4foundations/mods/1483
Now...
Are you working on or is there any chance you can work on a MOD that removes that totally, infuriating and 100% annoying, water born maggot called Boso Ta?
The times I've been in a conversation with someone of just pressed "F" to open a door or interact with something and BANG! Boso Ta snuck in and now I'll have to chat to the maggot for the next 5 mins while my ships getting pounded by Xenon.
Can you please look at the 6.0 compatibilty? The log file shows a lot of collision errors.
I want to use this mod again. :-)
I assume you can use the existing hull-, mesh- and collision files of the vanilla headquarter folder landmarks_player_hq_01_research_data.