安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









That said, I've noticed what I assume is a bug, or if not then at least the wording might need changing to reflect an unexpected interaction. I found yesterday when I had the Voidstone power up to make my first card each turn have Voidbound, it was ONLY making the first card each turn Voidbound, i.e. it was turning off the Voidbound effect on the cards in my deck that natively had the keyword.
Very glad you like the new changes in general and thanks for the feedback!
I agree Rejection is a bit weird with the Weakness change. I will probably change that back or to something else.
Diamonds definitely needed to be changed. They were the only Gem that acted completely differently than all the other gems. I'm sorry you liked the old version better but I believe it is much healthier for the mod for them to work in line with the other gems.
Cost modification is always wonky in slay the spire. Back in the Mines shouldn't increase when you lose them, but it definitely should decrease if you gain them. The only thing I could think of happening there is did you lose some gems and then the ones you gained were still equal or less than the most you had before? If so then Back in the Mine wouldn't reduce, because it's basically 3-(most gems you have had this turn).