Slay the Spire

Slay the Spire

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空骸
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文件大小
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更新日期
41.077 MB
2020 年 6 月 22 日 下午 9:16
3 月 20 日 上午 9:13
38 项改动说明 ( 查看 )

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空骸

描述
被神器束缚的灵魂被迫在尖塔中徘徊,寻找挣脱这座监牢的方法。

牌库消蚀机制
将卡牌从抽牌堆移入弃牌堆——有时会触发特殊效果。
当"销蚀"发生时,回响牌会直接进入手牌而非弃牌堆。
未觉醒牌位于抽牌堆最底层,需要深挖牌库才能获取!
部分能力牌(如"铸魂"和"净魂")能增强消蚀机制的效果。

拥抱虚空
运用虚空逃离尖塔!

当抽牌堆清空时,虚空将赋予强大增益——请务必提前做好战略规划!

进入深渊
空骸在成长路线上极具冒险精神。他诸多强力卡牌都带有负面效果(甚至自残debuff)!不过无需担忧,他既拥有利用这些减益的手段,也具备预防或净化它们的技巧。
凭借强大的生命回复机制,通过虚空增益驾驭高风险高回报的卡牌,或许就是空骸的最佳逃生策略。

重返矿脉
强力的宝石让空骸能将能量转化为各种超凡效果。
宝石每回合自动提供增益,但你也可以通过凿刻立即获得宝石的加成效果。

制作名单
美术支持:
KumaBeary(圣杯冠冕)
@valonidee(旋转护盾/接纳/灵魂弹幕)
Nemhain(来自深渊/戳刺)
视觉特效:AlisonMoons & wavewhyse
代码支持:《杀戮尖塔》模组社区(特别感谢The Default)

鸣谢
特别鸣谢Vaylen对1.1版本改动的深度反馈,Dayvig的测试建议,以及所有提供反馈的玩家!
感谢所有人的支持!
热门讨论 查看全部(5)
22
2022 年 12 月 25 日 上午 10:40
Balance Suggestions Thread
Mirli
2
2022 年 3 月 17 日 下午 7:12
Jab exploit
Bedge
1
2022 年 4 月 18 日 下午 8:07
Corporeate+ and jab infinite loop
N2K
151 条留言
Sir. Gameboy 7 月 14 日 上午 4:35 
Just gotta say I love how fun and unique this character is, super good job! One small bug I found though, it seems if you use Steal Soul on the Transient elite, the minus strength they accrue starts to become permanent, which makes the fight pretty easy. :steamhappy:
jords314 4 月 26 日 下午 10:52 
Awesome! No worries if it's not possible, I figured it was worth asking either way.
Laugic  [作者] 4 月 26 日 下午 1:42 
Hmm, I could see if that's something I could do
jords314 4 月 25 日 下午 9:43 
I'm playing for the first time in awhile and I'm loving all of the changes that have been made. However, one thing I wanted to point out is that since my screen is particularly small, it is basically impossible for me to see the cards circling around on my character when I am dizzy. Would it be possible to have some sort of config option to improve visibility so that the mechanic is more accessible to play with? Perhaps a text box to the left of the character or on hover? I do love the "which card is which" minigame dizzy creates, really creative and fun mechanic that makes me love this mod even more.
Laugic  [作者] 3 月 11 日 下午 4:24 
Oh geez that is definitely a bug yeah, thank you for letting me know! I will try to fix that. Glad you are enjoying it!
[Ci] Spaceboy 3 月 10 日 上午 4:31 
Just started playing with the mod and absolutely love it! Probably my favourite character mod I've tried thus far and I'm intending to take it to A20. Great work!

That said, I've noticed what I assume is a bug, or if not then at least the wording might need changing to reflect an unexpected interaction. I found yesterday when I had the Voidstone power up to make my first card each turn have Voidbound, it was ONLY making the first card each turn Voidbound, i.e. it was turning off the Voidbound effect on the cards in my deck that natively had the keyword.
Laugic  [作者] 2 月 21 日 下午 4:25 
Always happy to improve the mod! I am quite happy with where all of the cards are now I think :D
Cany 2 月 21 日 上午 10:52 
Just want to say I've been loving the recent updates. Thank you for supporting your mod so extensively!
Laugic  [作者] 1 月 31 日 上午 9:21 
I really hate the issue with attacks sometimes not being buffed by doom / vulnerable because I can't replicate it, and since I can't replicate it I can't debug it to figure out what's wrong :( If you are able to get it to happen again, could you tell me what situation you see it happening in (what fight are you in, which enemies had doom, how many times did it hit, etc) so I could try to replicate it? Thanks!

Very glad you like the new changes in general and thanks for the feedback!
Laugic  [作者] 1 月 31 日 上午 9:21 
I would be happy to discuss more balance changes with you on discord! (I'm Laugic on discord too.)

I agree Rejection is a bit weird with the Weakness change. I will probably change that back or to something else.

Diamonds definitely needed to be changed. They were the only Gem that acted completely differently than all the other gems. I'm sorry you liked the old version better but I believe it is much healthier for the mod for them to work in line with the other gems.

Cost modification is always wonky in slay the spire. Back in the Mines shouldn't increase when you lose them, but it definitely should decrease if you gain them. The only thing I could think of happening there is did you lose some gems and then the ones you gained were still equal or less than the most you had before? If so then Back in the Mine wouldn't reduce, because it's basically 3-(most gems you have had this turn).