Barotrauma 潜渊症

Barotrauma 潜渊症

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Cyclops Mk-III
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2020 年 6 月 22 日 下午 1:39
2021 年 5 月 2 日 上午 8:06
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Cyclops Mk-III

描述
The Cyclops Mk-III is an improved version of the galaxy's most popular and reliable deep-sea submersible. It has good maneuverability, great flooding resistance and a powerful arsenal which can repel hostile creatures attacking from any side. Smart systems, speed and firepower allow it to overcome all dangers of europa's depths. Comes with docked Calypso Mk-I shuttle designed as fast transport and portable oxygen source, which can be controlled from within or remotely from the main sub.

Design based on Cyclops Mk-II.

Characteristics:
  • Dimensions: 40x11m
  • Recommended crew size: 3 - 6
  • Recommended experience: Beginner
  • Velocity: 42
  • Descent velocity: 14
  • Game version: v0.13.3.11

Main design features:
  • 5 coilguns covering all directions
  • 2 railguns allowing to engage larger enemies from above or below
  • fully automatic doors and hatches that automatically switch to manual mode in case of flooding
  • airlocks that can be partially flooded for safe artifact transportation
  • emergency siren triggered by fire or reactor meltdown
  • alarm buzzers triggered by water detectors
  • spare high-clearance id cards in captain's safe that he can give to his crew members
  • power grid designed to use minimal number of junction boxes
  • 3 large emergency pumps and a lot of smaller ones that help with hull breaches
  • on-board AI that reports crucial events in text chat
  • shuttle that can be used as a personnel transport or remotely controlled recon drone.
  • fully automatic reactor controller that adjusts very fast to power fluctuations

Extra IDs in captain's safe have colour-based clearance:
- blue - captain clearance (whole ship)
- brown - security officer clearance (armory access)
- red - medical doctor clearance (medbay safe access)

Includes Cyclops Mk-IIIc - version which had shuttle removed in favour of larger ballast and more space.




Note: This is the first submarine i made while learning the submarine editor, its extremely over-engineered and ridiculously well-armed. However a fair amount of people seem to enjoy it so i'll keep it that way.
热门讨论 查看全部(1)
5
2020 年 8 月 4 日 上午 5:36
Calypso Mk-I shuttle clipping issue
Warning
40 条留言
rëma 2024 年 1 月 12 日 下午 12:32 
man i dont give a fuck if its broken or not or unbalanced, just let a guy dream
Big pile of flesh 2024 年 1 月 12 日 下午 12:22 
Good for those runs where You hate yourself so you put on barotraumatic Nightmare mode Dynamic europe with no weapon mods and
juicerrrr 2023 年 7 月 25 日 下午 12:21 
great idea, but horrific implementation, absolute disaster of a submarine in my opinion.
clipping shuttle, poorly calibrated detection system with constant spam stream in chat, too op movement parameters and, what amazed me the most, unbelievable amount of ready-to-use loot that comes with it.
was impressed at first, fully dissappointed now.:steamthumbsdown:
rëma 2023 年 7 月 19 日 下午 12:34 
i just thought of something what if someone made the subnautica map in barotrauma
Andyyy 2023 年 6 月 10 日 下午 2:47 
But its still a good ship
Andyyy 2023 年 6 月 10 日 下午 2:47 
Fun fact, you can just edit it in submarine editor and make it a T3 and boom
Setso1 2022 年 10 月 14 日 上午 6:42 
Agreed this ship should be tier III I would love to continue using it in my campaign
horse 2022 年 10 月 5 日 下午 12:14 
The sub should be a tier III. Just a suggestion.
TrenchFoot_Tony 2021 年 8 月 20 日 下午 2:50 
@NeoArmstrong The False_Output of the detectors in the sub are set that way for a reason.

They allow drainage from a Room into a Ballast_Tank via Duct-Blocks, but only if the Ballast_Tank isn't full/flooding. If you change it so False_Output==0 then you'll likely run into the situation where IF the Room has water in it AND the Ballast_Tank is breached THEN the Duct_Block will open and flood the Room faster.

Also, those Flood_Sensors connected to the Duct_Blocks do not appear to be wired to any Flood_Alarms, nor do they have any wireless connections.



NorthernVikingr 2021 年 7 月 16 日 上午 9:49 
is there a way turn off the "and component" that keep saying enemies near the lower aft even when we are docked