奥拓星球 / Autonauts

奥拓星球 / Autonauts

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Reducer
   
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标签: storage
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837.129 KB
2020 年 6 月 22 日 上午 9:18
2021 年 2 月 5 日 下午 5:56
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Reducer

描述
Aren't you tired of manually wait for tree seed /milk from overflowing?
Any methods to auto reduce?

Well now you can! Introducing Reducer, place the building near the storage and watch it reduce 5% when it is full!
10 条留言
Rushin 2023 年 11 月 11 日 下午 8:18 
Interesting mod. There are certainly ways to create a bit more complex scripts and setups to circumvent this in vanilla game but they're less than ideal. I made a 40-folk megabuild that has 32 cereal threshers (with 64 bots serving them full-time) and to remove the excess straw I had to place 16 Stone Heads. At such scale that half a second or so animation of feeding an object to a Stone Head becomes such a significant issue that I had to put 16 of those those things (one for each pair of threshers). This would solve it pretty well.
knito 2022 年 2 月 23 日 上午 5:57 
It is very helpful. I'd be happier if it was cheaper (like @Liq said).
Patr!ck  [作者] 2021 年 2 月 5 日 下午 5:58 
@HrdRock , thank you for your feedback. Now it has a way to update the % via mod settings. :)
HrdRock 2021 年 2 月 4 日 下午 3:18 
Any way to adjust the %? cause 5% is not enough to make bots start adding to the container again. my storage is 1000 and it reduces to 950 but the box still blinks red like it is full. Would there be a way to add a slider to the reducer so people can adjust it to what works for them?
Liq 2020 年 10 月 14 日 下午 5:08 
The issue I have with this mod is that the cost of the reducer should be available with basic resources like planks pole and logs and maybe crude gears.
I currently have a run at level 3 colonists and I need to use 3x Giant Stone Heads there for each e Cotton seed killer, The Lint Killer, and the Raw Cotton killer just to keep Cerial form going pear shaped.
That is just cereal, I have those god sent Moai Statues all over the place due to over capping way before meal tech to make metal pipes and whatnot.

I could use a low tech Reducer to not rely on setting bots to toss into the statues.
Patr!ck  [作者] 2020 年 8 月 31 日 下午 11:09 
@Cronofear, Sorry I don't get your advice. This mod is base on a fan's request whereby he/she wants to remove all the unwanted waste easily yet he/she wants to do it via storing the times in the container. Hence I thought about it and able to do it with functions.
Cronofear 2020 年 8 月 31 日 下午 9:58 
I'm confused, wouldn't it be much better to use a script?:

if(storage==full)
stop producing()
ewstsdrr 2020 年 7 月 24 日 上午 9:43 
It helped me to solve the problem of overproduction on a particular production line by placing the new building near the warehouse.If your maximum stock is 100, when the quantity reaches 100, it will immediately become 95. That way I won't have to rush to deal with the inventory backlog.
ECH0 2020 年 6 月 30 日 下午 12:03 
not bad:bot_happy:
PoroSuppsU 2020 年 6 月 28 日 上午 1:42 
nice