安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2534434005
Same dynamic population and random mission assignment.
Plus AI Unit caching across the entire map. Hugely increasing performance for local hosting.
Lots of new goodies in the CAS HQ as well. Please check it out
To be fair, the mission is definitely due for a 2021 update.
As soon as I get around to it I will, and I'll add a few new features to it as well
Cheers
It will play the same way as a SP mission, you can still solo everything. Just the option is there for friends to jump in with you too
If you build missions, yes you can use DMP with any faction and any mod. But once the mission is made it's set.
Missions are randomly selected from the pool of missions, AO is randomly assigned and populated with the faction you chose when making the mission in the editor.
But yes as a mission maker, DMP will allow you to make small or large scale Jets style scenarios.