Stellaris

Stellaris

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Minimum Habitability
   
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2020 年 6 月 21 日 下午 12:30
2020 年 6 月 21 日 下午 12:39
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Minimum Habitability

在 PrettyAverage 的 1 个合集中
Wild Space
4 件物品
描述
Pre 2.2 you could not colonise anything with below 40% habitability. Always thought that was better than the changes with megacorp. This mod essentially does what is says on the tin. You can no longer colonise anything with habitability at 40% or lower.

Has some interesting effects - habitability tech matters much more, and means you can play at higher densities of habitable planets without the numbers being ridiculous. You won't see tons of red planets on the galaxy map, as these are automatically hidden.

Compatible with everything.



Wild Space mods









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I do this for fun, absolutely no need to support this. But, as I've received a few requests now, if you'd like to support my modding donations to the link below are gratefully received.

[www.buymeacoffee.com]

19 条留言
Flagan11 2024 年 11 月 16 日 上午 10:39 
A workaround for this for anyone else that runs into it, is to use the "colonize [colonizer pop id]" command, Pop id can be found by turning on the debug tooltip with the command "debugtooltip" and hovering over the species in the species tab. Enter "debugtooltip" again to disable afterwards.
Flagan11 2024 年 11 月 16 日 上午 10:05 
Hi there, just wanted to point out an oversight in regards to one of the origins, Shattered Ring; The two additional ringworld segments each have 4 blockers that reduce habitability cap by 25%, with this mod installed they can never be colonised and repaired.
✪ Tax 2023 年 2 月 18 日 上午 7:43 
Could you make it that red-habitables are still visible? I play on 0.25x habitables and it's important to be able to see all world I can potentially have
PrettyAverage  [作者] 2021 年 5 月 4 日 上午 10:29 
This should still work fine, but hasn't been tested.
princeps 2021 年 5 月 3 日 上午 9:21 
Is this still compatible?
PrettyAverage  [作者] 2021 年 2 月 28 日 下午 12:45 
Are they enabled for colonisation? (colonisation rights I think?) I've definitely been able to colonise with a secondary species using this mod. But not used robots.
branch? 2021 年 2 月 21 日 下午 9:54 
My droid has +200% habitability, but it only takes into account my main species habitability to tell me I can't colonize it.
PrettyAverage  [作者] 2020 年 11 月 22 日 上午 9:43 
Still works. Will change version number.
Hawk 2020 年 11 月 2 日 上午 1:49 
Sorry to bug, but any chance for this being updated? Being able to colonize any world no matter the habitability has been a major nitpick of mine for awhile.
Ragnarok 2020 年 7 月 25 日 上午 6:39 
Can confirm it does the latter and I am so very happy about it.