Space Engineers

Space Engineers

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Multigrid Piston (modless, no supergrid)
   
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2020 年 6 月 19 日 上午 9:51
2020 年 6 月 19 日 下午 5:18
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Multigrid Piston (modless, no supergrid)

在 Major Jon 的 1 个合集中
Major Jon's Random Exploits
12 件物品
描述
[Survival Ready|Creative]

Why is it that you can attach small rotorheads to large rotors, but can't attach anything to pistons?
Using a programmable block it is actually possible to attach already existing piston heads to pistons.
However, it's quite challenging to attach small heads to large pistons like this.
I did it so you don't have to and can just paste in the blueprint.
You can still build this yourself in survival, instructions below.

It is a modless, vanilla blueprint that does not use supergridding. Just a large piston with a small piston head. The small piston head is kinda buried in the shaft, so I put some conveyors on top. You can replace them if you want.

It is fully conveyored, but only has the small conveyor port due to the small piston head.
If you want to put a large conveyor port onto it (like a connector), the easiest way is with a O2/H2 generator (screenshots).

As far as I can tell it is super stable and doesn't conjure Clang at all.
You mustn't lower the minimum distance below 0.3 m though.


Survival Building Instructions
-Watch the second video
-Make sure it's a station or locked to a station/ground
-Limit minimum distance to 0.3m!! (forgot to put it in the video)
-code for prog block:
public Program() { Runtime.UpdateFrequency=UpdateFrequency.Update1; } public void Main() { List<IMyTerminalBlock> pistons = new List<IMyTerminalBlock>(); GridTerminalSystem.SearchBlocksOfName("Piston-Multi",pistons); IMyExtendedPistonBase piston = (IMyExtendedPistonBase) pistons[0]; if(piston.PendingAttachment) piston.Detach(); piston.Attach(); }
22 条留言
mhwyoshi 2021 年 8 月 10 日 下午 5:35 
You should make a script that allows you to connect PistonHeads if you already have this information down because this would allow me to make a piston elevator that you can even make an survival, and boi have I been waiting to make a survival capable elevator
Rusted Droid 2021 年 3 月 19 日 上午 12:49 
Do this work? I remember when i try to use rotor attach script to piston game crash at attach.
[SPITFYRE] PJS 2020 年 7 月 20 日 下午 2:52 
Thank you so much Jon!
[SPITFYRE] PJS 2020 年 7 月 19 日 下午 8:28 
@major Jon hey can you copy paste all of the Script in to the comment so i can take it from there? the Code doesnt work for me,
UNITGX48 2020 年 6 月 22 日 下午 12:41 
I've actually built a fighter with a super gridded missile turret that can pull from a small grid conveyor directly and a dropship with a working supergridded large hydrogen thruster. It does work but it requires some extra effort because they only connect to small grid large conveyors.
Major Jon  [作者] 2020 年 6 月 22 日 上午 4:59 
The small grid piston only has a small port, there isn't any version with a large one and I'm pretty sure it's impossible to conveyor anything when using supergridding. You'll have to resort to putting a rotor on the piston, I don't think there's any other way.
Morty Jhones 2020 年 6 月 22 日 上午 4:23 
is there any chance of a vershon of this with a large convayor transition?
would be more use for loading fighters and bombers with such a port.
SK 2020 年 6 月 22 日 上午 12:58 
What is awesome:
✕ A piston with small piston head (blueprint)
〇 "I did it so you don't have to"
akaalexandermax 2020 年 6 月 21 日 下午 9:08 
nicely done
JWA 2020 年 6 月 21 日 下午 12:19 
Well was mostly just curious but I build really big small ships so was imagining large turrets. You can do it with rotors but it's tricky since they can't extend as far.