安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











Thing's Hide -> Original Stats + 10% Prot ONLY (Same as above... the Devs put a +20% Stress in a rare trinket with 25% Prot, but you simply ignored this and put 25% Prot in a -15% Stress trinket LOL);
Thing's Heart -> 25% Bleed / Blight skill chance and 8% Crit OR 12% Crit VS ELDRITCH (If you can't make changes in the original stats then just leave it as Original Stats);
Thing's Eye -> Original Stats + 10 ACC and -10%+10% Surpises ONLY (although 'Bypass Stealth' skill makes sense, it will unbalance COMPLETELY the game! Imagine farmstead with this trinket? No challenge anymore);
BUT your Mod are still OP! You should balance it more...
good idea, but quite OP