Stellaris

Stellaris

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Research Rubberbanding
   
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2020 年 6 月 17 日 上午 10:08
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Research Rubberbanding

描述
Tired of having 1 empire be very far ahead, or you being stuck far behind everyone else?
well, git gud But also, this mod applies a research penalty to empires that are ahead of everyone else and a bonus to empires that are behind.

This penalty or bonus is based on the number of techs an empire is ahead or behind the average, not whether it has x% more techs than another empire.

The amount of techs an empire needs to be ahead or behind to get a certain penalty or bonus increases over the course of the game.


This mod only affects playable empires.


NOT achievement compatible.


Is this or any other mod not working? Are there other people saying it does work? Feel free to report it here[support.paradoxplaza.com].


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28 条留言
McAwesome  [作者] 2023 年 7 月 9 日 下午 2:59 
it's likely broken
Maschinenmensch 2023 年 7 月 8 日 上午 2:44 
Does this still work?
McAwesome  [作者] 2021 年 9 月 7 日 下午 3:00 
You could try starnet ai (assuming it works on the latest version)
Dr Jimothy 2021 年 9 月 7 日 上午 7:24 
Nice. Now all I need is something that will get the AI to actually make use of all the resource bonuses I give it and actually build some fleets for me to crush >:)
Bluetail 2021 年 8 月 4 日 下午 1:58 
Meh won't hurt to try.
McAwesome  [作者] 2021 年 8 月 4 日 下午 1:05 
I mean you can always try it, I just can't guarantee it'll work as intended
Bluetail 2021 年 8 月 4 日 上午 10:22 
Darn, cause I notice some AI shouldnt really be falling behind in some overhaul mods.
McAwesome  [作者] 2021 年 8 月 4 日 上午 9:14 
doubt it
Bluetail 2021 年 8 月 3 日 上午 11:31 
Think this would work for total conversion mods or would that be problem? Say Fallen Republic for examble.
Fallsondoor 2021 年 1 月 27 日 上午 2:48 
Currently the mod cancels out all pop resource production modifiers.