安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









- If Hosting, having a teammate go down will break ALL effects. Making it rather hard if you're going for the EE.
- The Simon Says' step is rather hard on Solo, as the game near the crane has two different sides that you need very different angles to look at all machines for.
- The lever step is just annoying. There is no real indicator that you have the right lever, as the 'stuck' indicator doesn't work. You can always activate them again and again.
- The boss fight. How many flashes are enough? 1? 3? How about 1 every 30 seconds? It couldn't be any more annoying on the eyes. Also, the soul boxes take too many souls for too little zombies spawning. It is an interesting design, but very poorly though of.
Besides that, everything else is rather acceptable. The map's layout, perk selection, skulls to increase perk amount. It is well done, but EE needs work.