安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











Honestly, I haven't touched XCOM 2 modding for a while, but as far as I remember, subtitle font is bitmap. So if you want to change font size, you will need to change the font itself.
You can make your own font by creating a new package. Here's how to import a font:
https://docs.unrealengine.com/udk/Three/ImportingFonts.html
After creating a package, you need to point the game to your package in XComEngine.ini like this:
[Engine.Engine]
SubtitleFontName=MyPackageName.MyFontResourceName
Here's my subtitle font mod which you can use as example:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2130070324
-Where would I go to access this file?
-What would I need to do to *ONLY increase the font size of the subtitles *?
-And is this a goo/bad idea? I know the "space size" for each character is limited, and increasing the font size might funk sh!t up.
Thanks for taking a moment to read this.