Sid Meier's Civilization VI

Sid Meier's Civilization VI

41 个评价
More Loyal Cities
   
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2.177 KB
2020 年 6 月 13 日 下午 1:59
2020 年 6 月 19 日 下午 5:50
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More Loyal Cities

描述
This mod should allow to ease loyalty pressure without completely removing it. It decreases negative loyalty effects by reducing nearby citizen pressure to half, and by making cities fully loyal immediately after being taken by combat (although they might maintain a negative modifier), which should give you more time to react before a city turns. This mod should work correctly with existing saved games.
5 条留言
ziwdon  [作者] 2023 年 9 月 4 日 上午 11:14 
@NiuMSya - I am no longer updating this mod unfortunately, but this simply adjusts a couple specific loyalty modifiers values (GlobalParameters), so it should still work. Even if there is an incompatibility, it is weird that it would affect other UI mods. But of course, I have not tested it with all other mod out there.
NiuMSya 2023 年 8 月 18 日 上午 12:57 
what a pity that this mod would cause some UI mods disabled irreversibly when the game is saved and loaded
matthyasl 2022 年 7 月 24 日 下午 10:47 
Thank you for this mod. This has been the only one I could find that works for me. I hated loyalty so much I went ahead and used notepad ++ to edit steam/steamapps/workshop/content/289070/2129514629/GlobalParameters.sql :

following Loyalty modifiers for cities and citizens
UPDATE GlobalParameters SET Value = 10 WHERE Name = 'LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_MAX_LOYALTY';

I then turned SET Value = 10 to 0 and my large map was so much more playable. Keep in mind if you follow my setup/advice all this includes positive loyalty modifiers to 0 in golden age, but with this setup I just had to make sure my cities had the same religion, +2 loyalty for garrison unit in city policy, and make sure they had enough amenities not to go negative. My unplayable first dark era and game was salvaged thanks to doing this.
Shades Mc'guy 2021 年 12 月 28 日 下午 3:20 
Thank you. Civ 6 has definitely not lived up to it's predecessor, and for me one of the biggest issues is cities rebelling in 3-5 turns after you capture them. Repeatedly. Spawning out top tier units each time it rebels?
huibuhui 2020 年 11 月 11 日 上午 9:07 
thank you