Team Fortress 2

Team Fortress 2

Misc. Item Schema Changes (For 2014 Cosmetics)
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2020 年 6 月 12 日 下午 12:55
2020 年 7 月 3 日 下午 5:20
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您希望看到这件物品在《Team Fortress 2》中被官方采纳并支持吗?

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在 rabscootle 的 1 个合集中
TF2 Misc. Item Schema Changes for Items Across the Years
8 件物品
描述
NOTE: THIS SUBMISSION IS FOR 2014 COSMETICS ONLY!
Please refer to the Collection for other years: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2125303881

Due to prefabs used to set default values to in-game items, many cosmetics over the years have been added to the game use default backpack sounds/itemtypes. If you have wondered why a shirt item from 2014 you equipped made a loud thud noise when selecting it, rather than a cloth noise similar older cosmetics use, this is why.

The itemtypes are also mostly set to default "Hat" and "Cosmetic Item" values in some updates from this year, the most notable being Smissmas 2014.

Using cosmetics from 2009-2012 as reference, I have painstakingly gone through each cosmetic item in the year 2014 to find better fitting sound/itemtype combinations for cosmetics, while also enforcing consistency and uniformity across several types.

FOR TF TEAM:
A modified copy of items_game.txt is found in the folder submitted, as well as a readme with a complete changelog and misc. notes. A quick reference sheet is also included for quick implementation to the current schema.

CHANGELOG:
There was so much to change this year that it couldn't fit the workshop page!
The complete list of changes can be viewed via this Pastebin: https://pastebin.com/xGxuTz5N

You can view significant changes below.
----------------------------------------------------------------------------------------------------------
Smissmas 2014:
* Pocket Mamma itemtype was changed to #TF_Wearable_PocketBuddy (from "Cosmetic Item").
* Thermal Insulation Layer itemtype was changed to #TF_Wearable_Apparel (from "Cosmetic Item").
* Stealthy Scarf itemtype was changed to #TF_Wearable_Scarf (from "Cosmetic Item").
* Puffy Provocateur itemtype was changed to #TF_Wearable_Coat (from "Cosmetic Item").
* Wally Pocket itemtype was changed to #TF_Wearable_PocketBuddy (from "Cosmetic Item").
* Marksman's Mohair itemtype was changed to #TF_Wearable_Vest (from "Cosmetic Item").
* Professional's Ushanka itemtype was changed to #TF_Wearable_Hat (from "Cosmetic Item").
* Bushman's Bristles itemtype was changed to #TF_Wearable_FacialHair (from "Cosmetic Item").
* Unknown Mann itemtype was changed to #TF_Wearable_Bandages (from "Cosmetic Item").
* Clubsy the Seal itemtype was changed to #TF_Wearable_Mascot (from "Cosmetic Item").
* Conagher's Combover itemtype was changed to #TF_Wearable_Hair (from "Hat").
* Cop Caller itemtype was changed to #TF_Wearable_ElectronicDevice (from "Cosmetic Item").
* Holstered Heaters itemtype was changed to #TF_Wearable_Uniform (from "Cosmetic Item").
* Storm Stompers itemtype was changed to #TF_Wearable_Boots (from "Cosmetic Item").
* Valhalla Helm itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Charred Chainmail itemtype was changed to #TF_Wearable_Armor (from "Cosmetic Item").
* Torcher's Tabard itemtype was changed to #TF_Wearable_Shirt (from "Cosmetic Item").
* Black Knight's Bascinet itemtype was changed to #TF_Wearable_Mask (from "Cosmetic Item").
* Pyromancer's Raiments itemtype was changed to #TF_Wearable_Shirt (from "Cosmetic Item").
* Pyromancer's Hood itemtype was changed to #TF_Wearable_Hood (from "Cosmetic Item").
* Harlequin's Hooves itemtype was changed to #TF_Wearable_Shoes (from "Cosmetic Item").
* Courtier's Collar itemtype was changed to #TF_Wearable_Shirt (from "Cosmetic Item").

Scream Fortress 2014:
* Changed the following items' itemtypes to #TF_Wearable_Costume: [1]
- Nugget Noggin (from Hat)
- Fowl Fists (from Cosmetic Item)
- Talon Trotters (from Cosmetic Item)
- Head Hunter (from Hat)
- Claws and Infect (from Cosmetic Item)
- Crazy Legs (from Cosmetic Item)
- Hellhunter's Headpiece (from Hat)
- Supernatural Stalker (from Cosmetic Item)
- Ghoul Gibbin' Gear (from Cosmetic Item)
- Arsonist Apparatus (from Cosmetic Item)
- Moccasin Machinery (from Cosmetic Item)
- Forgotten King's Restless Head (from Cosmetic Item)
- Forgotten King's Pauldrons (from Cosmetic Item)
- Minsk Beef (from Hat)
- Bull Locks (from Cosmetic Item)
- Bone-Cut Belt (from Cosmetic Item)
- Hundkopf (from Cosmetic Item)
- Kriegsmaschine-9000 (from Cosmetic Item)
- Herzensbrecher (from Cosmetic Item)
- Vampire Makeover (from Hat)
- Vampiric Vesture (from Cosmetic Item)
- Templar's Spirit (from Cosmetic Item)
- Wings of Purity (from Cosmetic Item)
- Marsupial Muzzle (from Cosmetic Item)
- Roo Rippers (from Cosmetic Item)
- Kanga Kickers (from Cosmetic Item)
- Cranial Conspiracy (from Cosmetic Item)
- Scaly Scrapers (from Cosmetic Item)

[1] For this update I am solely using this itemtype for parts of sets.

* Changed the following items' itemtypes to #TF_Wearable_Mask:
- Creature's Grin (from Cosmetic Item)
- Lollichop Licker (from Cosmetic Item)
- Mr. Juice (from Cosmetic Item)
- Vampyro (from Cosmetic Item)
- Facepeeler (from Cosmetic Item)
- Marsupial Man (from Cosmetic Item)

* Changed Eyeborg itemtype to #TF_Wearable_Augmentation (from "Cosmetic Item").
* Changed Battle Bird itemtype to #TF_Wearable_Helmet (from "Hat").
* Changed Immobile Suit itemtype to #TF_Wearable_Armor (from "Cosmetic Item").
* Changed Garden Bristles itemtype to #TF_Wearable_FacialHair (from "Cosmetic Item").

Thanks for your continued support! And see you again later with 2013 changes.